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Storied realm initial quest

There has been some confusion as to what to do in the storied quest line because of a lack of clarity in the quest objectives. When entering each storied realm after Abeyance the active quest is to explore and enter the site of power, but entering...
about 1 month ago in Feedback 0 Open

"Cold" temperature obsolete

Night time in forests and swamps no longer has the cold environment modifier, so cards and other things that modify cold damage need to be updated.
about 1 month ago in Feedback 0 Open

Freecam/Ghost mode option for building

I would like to suggest a freecam/ghost mode for building. I love the new building mechanics, but given how big each asset is, it seems kinda daunting to have to walk around and align each piece, especially when planning to build large estates. I ...
about 1 month ago in Feedback 0 Open

"The Empyrean Network: The Gauntlet" and "Hollowed Moor" issue

"The Empyrean Network: The Gauntlet" and "The Hollowed Moor" don't complete unless travel is from the Crossways Empyrean portals. That tracks given the name of the quest being about the old network, but the objective should be "Travel to <the G...
about 1 month ago in Feedback 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
about 1 month ago in Feedback 0 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
about 1 month ago in Feedback 0 Open

Return Stats to Main Crafting Window when Creating Tools/Clothing

Hello! I would love it if we could return to the previous iteration of the crafting UI where the stat adjustments were shown in the same window as the recipe selection. I didn't understand why we needed a new UI window just for "I want to make thi...
about 1 month ago in Feedback 0 Open

Ennemy with horns too strong

The giant ennemy that has horns on it's head, and begin with a hammer in it's hand is way too hard on the second phase. It charges you with running, and he is way to fast to parry almost 80% of the time. Also, at that time, I only have an ornate r...
about 1 month ago in Feedback 0 Open

Base building

I tried to create a base using your video as inspiration, but it seems it's not possible to build a base like this. All the foundations on the floating rocks appear to be red.
about 1 month ago in Feedback 0 Open

AUGMENTS RUINING THE GAME

The augmentations are ruining this game. Could be quickly fixed with a 20 tile ++ tether distance and allow to pass through walls. But honestly some are up to 3 crafting stations per augment, so you are forced to clump everything, or build that au...
about 1 month ago in Feedback 2 Open