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Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
9 months ago in Feedback 0 Open

Please bring back low angle rotation increments aka precision building/rotating

When the game just started the turn angle for rotations while building was perhaps degree when using a controller. This allows you to hold turn and be able to turn things until they align. Now it's the same as mouse turning stuck to way too big an...
8 months ago in Feedback 5 Open

Damask and Pinstripe Patterns for Fabled Gear - No Ugly Cow Print Please!!

The cow print pattern is very unappealing and I feel like something using Fabled material should look so much better. My suggestion is using Victorian-esque patterns such as damask and pinstripes. If the cow print has to stay then I would love the...
9 months ago in Feedback 0 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
9 months ago in Feedback 2 Open

Character Appearance Save Function

To put it simply, I wanted to make sure the idea was forwarded to developers to implement the ability to save customized characters locally. I didn't mind much losing my old character with the recent wipe with 0.5 as I didn't give much effort into...
9 months ago in Feedback 1 Open

Umbrella should have its own equipment slot and/or hotkey.

The umbrella is such a vital movement tool that I feel like it really should have its own equipment slot and/or hotkey separate from the offhand system. Right now umbrella movement is so important that I almost never use a different offhand, and a...
7 months ago in Feedback 1 Open

Please allow terraforming

It would be nice to allow some measure of terraforming in non-storied realms. For example, adding paths. Or moving some structures. Or digging. This would allow for a tremendous amount of creativity for respites and base-building.
9 months ago in Feedback 1 Open

NPC traders: too expensive

The traders could be quite relevant, but when their pricing is such that one has to clear the map to buy a coffee... That doesn't work. Also, the placement of NPC traders is just weird. Why would one sit out in the wilds when there is a village or...
9 months ago in Feedback 1 Open

Add missing tiers of augments.

Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
7 months ago in Feedback 1 Open

Please add / 45° beams

Hello, For example, you can simply add a floor to an outer wall to get a balcony. |__ | that's very unrealistic. The only solution is: |__ |..| Pillars to the ground on a foundation. Apart from that this looks ugly, maybe, if you build near a clif...
7 months ago in Feedback 1 Open