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Add option to learn whole progression branch

It can be tedious to have to learn every recipe one at a time, particularly with say Tilesets. Add an option to learn all recipes within a particular branch to the description of the top recipe of that branch.
2 months ago in Feedback 0 Open

Augment Linking

The augment system from the beginning has been driving people crazy. And while the new iteration is a step up, I feel it is just a needed step to a finalized solution. At this point, it is buggy or seems that way. Augments turn on and off in the b...
2 months ago in Feedback 2 Open

I wish font size could be adjusted in settings

Hi I received a Stem voucher for my birthday and really want to buy this game. However I have poor eyesight and having watched gameplay on a number of YT vids the font seems pretty small, and i know I would struggle even on a my super large monito...
about 1 month ago in Feedback 0 Open

I miss short rest

I play primarily in multiplayer, and the fact that there is no longer a way to short rest can be quite frustrating, as the only way to rest is to wait for the other player(s) to rest with you.
2 months ago in Feedback 0 Open

Extra Magick

I have a feedback idea that I'd like to run by some other realmwalkers. The idea is that we can purchase an extra charm from the Watch that will allow all tools that use spells to have an extra spell slot called, Charm of Arcane Potency or Charm o...
21 days ago in Feedback 1 Open

Display material names

Display material names (Ore/Wood...) before harvesting, not only needed GS.
about 2 months ago in Feedback 1 Open

Damask and Pinstripe Patterns for Fabled Gear - No Ugly Cow Print Please!!

The cow print pattern is very unappealing and I feel like something using Fabled material should look so much better. My suggestion is using Victorian-esque patterns such as damask and pinstripes. If the cow print has to stay then I would love the...
about 2 months ago in Feedback 0 Open

Ambient change to the realms that the player can affect - Law and Progress for example

One of the ways that games keep players playing is having a sink for the rewards of repeating content. Eg.., In New World, you end up doing hundreds of town board missions in order to level up your Standing with a settlement so that you can get di...
16 days ago in Feedback 0 Open

Hollowed Moor - Danu the Grendel

Very low stakes, but the interaction with Danu in hallowed more makes it so the only way to talk/interact with him is to get real close and point your camera like right up into his wooden acornsack and it's a little akward.
16 days ago in Feedback 0 Open

Survivor/Recruit runs away aggros crowds

It would be nice if the AI for the survivors kept them close to you. I've had multiple occasions where I need to take a quick break to heal or restore my items and my survivor has already run down the stairs to trigger a fight. Having the option f...
28 days ago in Feedback 0 Open