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Full Meals (thoughts on a different way to do food)

One of the things that's always bothered me about cooking and food systems in games is that all the attention is given to making the preparation of the food deep and interesting, and almost none is given to making the eating of actual meals fun or...
about 2 months ago in Feedback 0 Open

Bring back the glossary

Before 0.5 there was a glossary (can't remember if that's the right name) where you could look up where to find resources & what not. It was extremely useful & now that the game has been entirely redone, wikis, guides, & forum posts ar...
about 2 months ago in Feedback 0 Open

Increasing the difficutly shouldn't make the progress slower

At higher difficulty the game it's only making the enemy more tanky and therfore the overall progress is drastically slow down, you need for full revolver load to just kill basics enemies. What I expected is that enemies make more damege, are fast...
7 days ago in Feedback 1 Open

Accessibility option to disable "strike bounce"

Does the game have the ability to disable the strike bounce animation (and any other bounce animations)? Without this, I cannot buy the game.
8 days ago in Feedback 0 Open

Snapping / Fine Rotation / Grid System

Allow snapping of Plant Boxes just like foundations, alongside freehand placement, for a more neat setup of farms, please. Also, add a "grid system" and "fine rotation" for all placeable items so that we can more precisely place benches and augmen...
19 days ago in Feedback 0 Open

Thank you for removing ground support of buildings

Sorry that I write a Thank-you message again. Will keep it short this time ;) Thank you for removing the ground support from buildings. I set up a new build and I absolutely love it to have it floating in the Air. And also thanks to the guy who ad...
19 days ago in Feedback 1 Open

Enchantments for Ranged Weapons

Hello all! This feedback and suggestion come at the back of one my fellow Realmwalkers doing their best to remain competitive and useful while focusing on Firearms. I have identified several key issues with Firearms, each of them being a not too d...
20 days ago in Feedback 0 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
about 2 months ago in Feedback 0 Open

The escape key should first close the currently focused work bench recipe popup

This: I want to exit the currently selected recipe but stay on the bench, press escape, and am left outside the work bench. It seems more intuitive to first close the recipe popup, and on second press close the work bench altogether
about 2 months ago in Feedback 0 Open

Portals are pointlessly slow to open

Once the portal finally opens and you step through it, you still have to wait for the target realm to prepare, so standing around waiting for the portal to open feels like a pointless waste of time. When entering a vault, at least enemies spawn so...
about 1 month ago in Feedback 0 Open