Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Pinned posts

PINNED Posting Guidelines
All posts must abide by our community Code of Conduct. Posts that break it may be edited or removed. Please post one topic per post, example:✅ Bears are always walking backwards❌ Here is everything I love and hate about Bears Having more focused ...

Nightingale Feedback

Showing 317 of 894

More Comprehensive Patch Notes for Updates

Greetings Devpeoples, This post is to request that in future could you please supply a more comprehensive and compete list of changes as part of the Patch Notes when you push an update to the game?It has become basically common place for you to su...
27 days ago in Nightingale Feedback 3 Open

New Tilesets

Considering on what we already have I'd like to request tilesets in the following architectural and decor styles: Beaux-Arts ( The style of many old public and governance buildings having grandeur, while being practical and being imposing. A monum...
10 days ago in Nightingale Feedback 1 Open

The Origins of the Bound

After having read the Twitter Behind the Scenes regarding the Origins of the Bound, i was disappointed. I would like to reassure the devs that there have been many games where humans have changed into something and become the enemies we're expecte...
6 days ago in Nightingale Feedback 3 Open

Cosmetic Equipment Slots

A secondary slot for each equipment slot that only affects the characters appearance and does not affect any stats. If no equipment is placed in the slot then the character's appearance will be that of the regular equipment slot. Perhaps add a cra...
6 days ago in Nightingale Feedback 6 Open

Clothing Customization and Viability - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
21 days ago in Nightingale Feedback 7 Open

Raising and lowering chandeliers with high ceilings

It would be great if we could "lower" the chandeliers from high ceilings. Chandeliers and other lights have a short radius for effective lighting, so being able to lower them for better coverage would help a lot. Raising/lowering should be either ...
27 days ago in Nightingale Feedback 0 Open

Some Augments add traits to things - list those in the building menu

Some augments do more than just unlock recipes - they reduce refinement time at certain station, or add traits to crafted gear. These non-recipe adding traits should be listed in the building menu, just like the recipe unlocks are.
11 days ago in Nightingale Feedback 2 Open

Add Auto-holster when arriving at any respite

Please include an auto-holster function which causes all players to automatically holster their readied tools & weapons upon arrival at any respite. This function should only be applicable after teleporting, rather than manually entering a res...
6 days ago in Nightingale Feedback 0 Open

More snapping points when building

There are many similar feature requests that were on Sleekplan but I don't see one in this forum so I'll re-post: It would be a big improvement to enable more snapping points when building items onto surfaces. Currently most walls seem to have onl...
about 1 month ago in Nightingale Feedback 2 Open

Kudos for Puck - writing and voice acting

I've only played Online so far, so my feedback is only listing that. I just wanted to give major kudos to the writing and the voice acting teams. Puck's voice has just the right amount of grit mixed with elegance. Also, Marc Warren sounds a lot li...
16 days ago in Nightingale Feedback 0 Open