The pathfinding of the AI survivors needs some work
So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
Tooltip to Show Building Piece You are Looking at in Build Mode
A tooltip or some on screen wording to show what building piece you are looking at in Build Mode. That would make it easier to figure out what you are looking at in order to move or remove it. Thanks!
Allow multiple minor realm cards to be played at once
It would be great if you could continually add minor realm cards to make the realms more challenging/rewarding. Their effects could compound, cancel each other, and interact in difficult-to-predict ways, adding greatly to game-play variability.
I am playing on champion and any and all ambition to play on nightmare is slowly disappearing. Not because it is (too) hard, but because there seems to be a fundamental error in design. Grinding is not fun, yet this is exacxtly what we get. Insane...
Some common things players might bring to each realm they enter are materials to construct Lodestars (just one example). However, when you want to get ready for a Realmdive, you need to collect all the various resource types. When you dismantle on...
I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
Having a small portable dwelling that looks like the Essence Traders' caravan as an item that you can keep in your inventory to deploy (and pack back up) while visiting realms would be really helpful in staying out of the elements and away from bo...
Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...