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The Hyphis buries his head into the floor/foundation.

I want to see his face
5 days ago in Bugs 0 Open

Item Durability

Items lose durability way too fast and can't even catch up with essence to repair.
6 days ago in Feedback 0 Open

"Close Portal" behaves like "Reset Portal"

Realm Cards, esp Address Cards, are lost when "Close Portal" is selected. I found this out the hard way when I just wanted to crackling noises to stop in my base. >.< Closing a door doesn't normally mean you also locked it and threw away the...
6 days ago in Feedback 0 Open

Sage's Boots don't layer properly with leg items

When wearing the Sage's Boots without any leg items on it deletes your feet, and if you wear them with a leg item the "socks" / below the knee portion of the leg model will clip through the boots. easiest seen while crouching in third person. Male...
6 days ago in Bugs 0 Open

chest sharing stopped

i have a mix of old chests and the upgraded chests, the item crafting stopped auto sharing items for crafting, i have to go find each item to craft something.
6 days ago in Bugs 0 Open

Allow us to loot and use torches

Making simple torches have to be crafted at a workbench was a bad decision imo. I suggest either allow them to be crafted from inventory like it use to be or allow us to loot them in caves and other areas around the world so we can use them withou...
6 days ago in Feedback 0 Open

Allow Automatons at our Respite for Harvesting

It would be cool to allow us to craft and use Automatons at our Respite to help with harvesting, they can harvest while we are away from our Respite. In addition maybe we can have Automatons as companions too.
6 days ago in Feedback 0 Open

Desert Solid Stone and Plaster walls will not place on a second floor if no walls below them.

While I can see why you would want pillars to have a pillar below for support, not all levels of a home are going to be identical layouts from the first floor up. Removing the lower level walls destroys all walls vertically, even if they aren't lo...
6 days ago in Bugs 0 Open

Allow us to type the quantity on the transfer dialog similar to the recipe dialog

The recipe dialog (when selecting an amount to craft) allows you to click in the middle of the slider bar and directly type an amount. Please allow this same functionality on the transfer (container to/from inventory) dialog. When you have large a...
9 days ago in Feedback 0 Open

Recruit using Maul in combat can cut down trees

If the player equips a Maul and hits a tree, they cannot fell it to collect Wood. A Recruit using a Maul in combat can cut down trees if they happen to hit one while swinging at enemies. Logs are dropped on the ground and can be collected as normal.
9 days ago in Bugs 2 Open