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Better Directional Movement

I've noticed the character seems to only be able to sprint when facing forwards (while pressing W). I think it would be helpful if we could run in all directions instead of just 'strafe', particularly in combat. I've died so many times trying to r...
9 days ago in Feedback 1 Open

Dynamic Body Weight Changes

This is kind of an 'out there' idea but I saw something like it on another game and thought it was cool and immersive. An ability for the characters to gain/lose weight depending on how often and what they eat. Certain foods could cause weight gai...
9 days ago in Feedback 0 Open

Ludivine Saint-Clair needs a little work...

Love you all, love the new update so far. :) I know there might be some random variation to the POIs and chest contents, but I just got to Ludivine and took the Potions for the Ailing quest from her... in the instance generated for me, this is wha...
9 days ago in Feedback 0 Open

Required essence to finish progression counter

allow us to see a number somewhere in the progression menu showing the amount of essence required to complete the entire tier of progression(1,2, and 3), and possibly one for every subsection (refinement, tools, etc.)
10 days ago in Feedback 0 Open

Glamour Station Clarity/ Full Clothing Toggle

Hi team, I love the glamour station, but it could do with some clarity improvements. It would be great to display the name of the item you are viewing just so you know what it is. Additionally, it would be fantastic to have a toggle to see all the...
10 days ago in Feedback 0 Open

Potion upcrafting

I want to suggest adding a feature that allows us to up-craft potions into the next tier of the same potion type as a means to make the lower tier potions still have a use later in the progression, as the lower tier potions currently end up having...
10 days ago in Feedback 0 Open

Burning under water

See the picture, a smelter (somewhat relevant for this building quest) is happy to burn underwater. Given that this is a story realm, you may want to give the poor guy a bit of height so his stuff isn't drowning. (Magwyth marshes, C6)
10 days ago in Feedback 0 Open

Blueprint Tree

Thank you for the new blueprint tree system. its much better than trying to find someone in the dessert and hoping they have the blueprint you need. i love seeing this game improve!
10 days ago in Feedback 0 Open

Bastilles / POIs still have low to negligible relevance

On Normal Mode, clearing a POI awards 13 T1 essence, or 25 if it is a harder Infestation challenge. However, this is not where the bulk of T1 Essence is acquired. There are around 13 POIs before entering the Abeyance challenge, which totals 13x13 ...
10 days ago in Feedback 0 Open

essence should be autopicked when touching them.

No description provided
10 days ago in Feedback 0 Open