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Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
2 months ago in Feedback 0 Open

Add "Show Tracked Recipes" Filter to Crafting UIs

See subject. Many times when I am crafting gear, I track the recipes so I can keep track of what I need. When it comes time to actually producing the items, I would very much like to be able to filter out everything except for what I actually inte...
5 months ago in Feedback 0 Open

Show inventory weight and capacity.

When moving items to storage, the inventory shows Capacity but it would be great if it shows your current and max weight too. Also, it is the opposite when you look in your backpack. You see weight but not capacity.
5 months ago in Feedback 0 Open

Automatically apply cursor to text field when renaming containers

When I rename a container, I need to click on the text field before I can type. That should happen automatically.
5 months ago in Feedback 0 Open

Refined Sickle harvest less fiber then by hand most times.

If I am going to carry around a sickle it just would be nice if I get a bunch more fiber then by hand.
5 months ago in Feedback 0 Open

Welkin realm story critique - not fey

I really have no idea why this story passed. It feels more like a Star Trek story where ships get caught in some anomaly from an advanced civilization. The fey motivations -- from building something to how they react to their accident -- feel too ...
5 months ago in Feedback 0 Open

Sylvan's Cradle story critique - not fey

I originally picked up Nightingale for it's supposed Unique Selling Propositions randomized realms "fey" theme In RR 0.5, the randomized realms have been deprecated to obsolescence and so far the only vaguely fey aspect of the game is Puck. Sylvan...
5 months ago in Feedback 0 Open

Tab should exit menus like most other similar games

If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...
5 months ago in Feedback 0 Open

Magical Offhand

(Edit because mobile was confusing) I'd be interested in seeing more interesting offhand options, like wands or elemental grenades. An offhand wand could simply use the 'use left hand item' button as a spellcasting option, three spells like most g...
5 months ago in Feedback 1 Open

Hunting in water

I killed a deer in the water and I could not skin it im mad.
5 months ago in Feedback 0 Open