Many actions are missing changeable key bind settings, which can cause problems.
There are just too many to list, but here are a couple of examples:
1) You cannot change the "Dialogue History" key inside the conversation (default F, making it impossible to use F as the interaction button), AND the "Next" key bind in dialogues is a hardcoded E key. This means that if you change the Interaction key, then you always have two separate key binds for conversations (the interact key and the Next key).
This makes it super annoying to use as some games use F for dialogues, but here you cannot change the dialogue keys to F since that breaks it and forces you to use both E and F.
Please add a SEPARATE dialogue key bind.
2) The option to change the scroll-wheel functionality for cycling through quick slots is completely missing. Maybe I want to use only specific slot key binds (0-9) and the scroll wheel for something else.
3) The option to change the ALT + scroll-wheel functionality for cycling through the offhand slots is completely missing. I want to use a function key other than alt.
4) Why is item slot 0 the last one, but in the key binds options its the first one? Either make it the first slot in the UI and in the settings or last in both.
Category Tags | UI/UX, Other, Controls |
Sentiment | Critical |