There are problems with the game hosting. I create a local game, invite a friend, and nothing happens or an error occurs. It's the same on his side. But in general online mode, we can invite each other. And in the host, I wrote the name, password and IP, but nothing.
I just want to play an atmospheric local co-op with a friend. Not general online. Why do developers make everything so complicated? Why is it that in other co-op games (I won't name them to avoid advertising, God forbid. You know so much already) everything is very simple? You go in, create a lobby or a room, add a friend, they join, and voila. But in Nightingale, this is impossible. I just want to go in and play in a local co-op with a friend, without any fancy tricks.
I don't understand how to set up an IP address, open ports, and everything else. And I'm not going to do it. I just want to create a game and invite a friend, without any problems, as it is perfectly implemented in other games.
The game itself is not bad, but the local co-op is implemented in the worst possible way, which spoils the experience.
Could you please tell us if there will be any changes in the future?
Category Tags | Technical (Crashes, Disconnects, Performance), Multiplayer |
Mode | Player Hosted Server (Host) |
Sentiment | Feature Request |