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Created by Guest
Created on Jan 3, 2025

Co-operative game. Host.

There are problems with the game hosting. I create a local game, invite a friend, and nothing happens or an error occurs. It's the same on his side. But in general online mode, we can invite each other. And in the host, I wrote the name, password and IP, but nothing.

I just want to play an atmospheric local co-op with a friend. Not general online. Why do developers make everything so complicated? Why is it that in other co-op games (I won't name them to avoid advertising, God forbid. You know so much already) everything is very simple? You go in, create a lobby or a room, add a friend, they join, and voila. But in Nightingale, this is impossible. I just want to go in and play in a local co-op with a friend, without any fancy tricks.

I don't understand how to set up an IP address, open ports, and everything else. And I'm not going to do it. I just want to create a game and invite a friend, without any problems, as it is perfectly implemented in other games.

The game itself is not bad, but the local co-op is implemented in the worst possible way, which spoils the experience.

Could you please tell us if there will be any changes in the future?

Category Tags Technical (Crashes, Disconnects, Performance), Multiplayer
Mode Player Hosted Server (Host)
Sentiment Feature Request
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