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Fires are frustrating now :(

While I appreciate the idea around having the fires permanently lit for lighting purposes, I find the change to set players & NPCs on fire when in remotely close distance extremely frustrating. It's happening constantly with normal movement around my base, and none of those stations were placed in the way, but now I have to give them a pretty wide berth to avoid getting burned. This doesn't feel enriching to gameplay.

I do enjoy not having to plant candles in the fires to add warm light, but I find having to constantly listen to the fire sounds irritating, and I don't like having to constantly look at the blue electric light coming from the Excellent Cooking Station, I'd never choose for that to be on passively, and I've gone out of the way to not use anything with that light in my base, so it sticks out in a really negative way.

Additionally, this seems like it messes with the comfort upgrade around beds, since unless you're crafting something, the fire isn't technically lit.

I propose being able to change these settings in a menu! Maybe save the burning effect for when something is actually being crafted, but maybe make a "fully off" option, a sort of "pilot light" option that gives off as much light as a wall light, but isn't dangerous and doesn't make noise, another setting that burns fuel with a larger flame and more light (that allows for heating a bedroom), and an option to send crafts through or something.

Last, while I genuinely appreciate the new fireplaces, they don't work in corners and have to be planted on a wall, and are pretty massive. The chimney thing is cute! But it doesn't work in double height rooms super well, and they make designing around them while still having windows pretty limiting. I'd also love just a campfire!

Thanks for everything y'all do!

Category Tags Crafting, Building
Mode Online
Sentiment Critical
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