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Created by Guest
Created on Sep 18, 2024

Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've noticed predator creatures hunting prey creatures a couple of times I think. Occasionally enemies will spawn where you don't expect. But aside from that, I can't recall anything that has occurred that I as a player haven't had a hand in. The realms are often beautiful but feel dead to me in many ways. Creatures seem to not have any behaviors other than run away, patrol small area, or fight. The bound seem to have no objective other than stand around the spawner and do combat when they detect the player. Sometimes it feels like I'm in a theme park going from POI to POI instead of experiencing an immersive world that exists around me. The time I spend between traveling to POIs or the next boss feels predictable to me, absent of anticipation, because I know nothing will happen. What I'm hoping to see added are things which make the world feel more alive and less predictable. Things like: -Groups of opposing enemies or enemies and allies fighting over a location -Time limited spontaneous events -Long distance patrols with abnormally strong enemies and lucrative rewards -Enemies who interact with each other, sometimes fight amongst themselves, or build camps in the wild -Neutral, allied, or hostile human NPCs doing things out in the wild (Hunting, gathering, fighting the bound, etc), that the player can attack or help and gain from it -Prey or predator animals posturing, eating, sleeping -Birds I'm sure there are better ideas out there but I think things like this would liven up the world significantly. The game is great though and getting better. Keep it up!
Category Tags Visual/Art, Other, Creatures/Enemies, Combat
Mode Both Online & Offline
Sentiment Feature Request
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