So, the Trickster Minor Card felt like the biggest *Gasp*-That is so cool moment to me the first time I saw and used it, then I started testing it more and more and it quickly became apparent that what I expected it to do wasn't at all what it did.
Here is what I thought and expected Trickster to do, what would have been extremely cool and unique:
It takes the pool of all resources in a realm and their corresponding sources and shuffles them around, so ores drop instead of meat, fiber instead of wood, fish instead of fiber, wood instead of rock.
What really happens is it overwrites the lootpool of many (not even all) resources in a realm and replaces them with a fixed loot table which is mostly tier 1 resources and a selected number of ores, all assigned to the same source, which is both boring aswell as detrimental once you use Trickster in tier 2 and above realms.
As a side rant, the low gravity feels meh, there are already cards that mess with gravity and thematically it doesn't really fit Trickster. It would be cool if trickster periodically gave everyone a random buff or debuff instead of the low gravity, to match the randomness of it all.
I suggest to make Trickster Shuffle the loottable of a realm and respect the Tier it is, so you wont suddenly find tier 1 resources in a tier 4 realm and vice versa. It could really shake up certain combinations of realms for the players benefit or detriment, depending on how patient and willing to gamble they are. With a little luck it could turn an astrolabe swamp into something that yields huge amounts of random metals from harvesting the ubiquitous fiber plants at a really high yield or instead only give pretty boring meat and hide drops that aren't very useful but also not entirely useless either. It would make for a really fun chaotic Realm card that could make resource collection a lot easier or a lot worse.
Category Tags | Resources, Realm Cards |
Mode | Online |
Sentiment | Feature Request |