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Cannot place trunks perpendicularly on utilitarian shelf

Before 0.5.4, I was starting to place two trunks per shelf by placing them perpendicularly, as in the attached image. I can no longer recreate this no matter the order I try to place the trunks. While I would enjoy being able to do this again, if ...
3 days ago in Feedback 0 Open

Snapping on/off and placements everywhere

Please let us choose snapping on or off when placing things AND add snap points for chest on various shelves. Let us place light on most if not all walls, pillars and under upper floors tiles. Upper floor tiles should also snap to foundations tiles.
about 2 months ago in Feedback 0 Open

Hollowed Moor - Danu the Grendel

Very low stakes, but the interaction with Danu in hallowed more makes it so the only way to talk/interact with him is to get real close and point your camera like right up into his wooden acornsack and it's a little akward.
25 days ago in Feedback 0 Open

T5 Material Acquistition Hitboxes

I recently hit endgame and crafted a GS 100 Axepick to harvest T5 materials from points of interest. However, some of the harvestable nodes are really tricky to get, requiring aiming your cursor near where the tool swing will land rather than dire...
14 days ago in Feedback 0 Open

Building Restrictions can be Frustrating - Less would allow greater Creative Freedom

It's frustrating when the game won't allow me to place pillars in places I see no reason why that would not work. The first 3 screenshots perfectly encapsulate this. 4th screenshot shows a good example of something I wish the build system allowed ...
about 2 months ago in Feedback 0 Open

Bramble Wall Enchantment Feedback

Greetings Devpeoples, This post is to provide feedback in regards to the late game enchantment Bramble Wall. As of current, this enchantment sees very little use, with the extremely small area, low damage, very late access, and honestly very narro...
about 2 months ago in Feedback 1 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
2 months ago in Feedback 0 Open

Add a camera separation option for building

I've been playing a lot of Once Human lately, and I really liked the idea of using the ` key to separate the camera from the character while building. This game needs this feature so badly! It's easy to mess up structural stuff early when you can'...
2 months ago in Feedback 0 Open

Update the building/structure support limitations

Hi devs and fellow realmwalkers that are reading this request, as the title states, i would like a more updated structure support, Currently i have a 3 floor house and on the top floor im unable to place any walls down unless i go to my other two ...
about 1 month ago in Feedback 0 Open

Enaida Mining is Harder than Bismuth/Noble Hallow

I like the challenge of climbing up to the top of floating rocks to get valuable resources, but Enaida feels like it is more difficult to find platforms to stand on to mine compared to others. Noble Hallow by contrast is far easier and provides 20...
about 2 months ago in Feedback 0 Open