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Please add saber swords, bayonets, and cane swords

Not sure why calvary saber swords, machetes, cane swords, and bayonets haven't been added yet, seems like a perfect fit for this game. Please add them in the future.
16 days ago in Feedback 9 Open

Dedicated button to switch between offhand items

Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
2 days ago in Feedback 1 Open

The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proce...
about 16 hours ago in Feedback 0 Open

Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
2 days ago in Feedback 1 Open

Add Storied Realm Bosses as Vault Bosses

I love the Storied Realms bosses, they were all engaging and had unique mechanics. I'd love to see them appear in higher tiers in some way, Vault seems like the easiest answer. This would also allow some of their materials to be available at highe...
7 days ago in Feedback 1 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
17 days ago in Feedback 2 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
7 days ago in Feedback 0 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
15 days ago in Feedback 0 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
5 minutes ago in Feedback 0 Open

Ennemy with horns too strong

The giant ennemy that has horns on it's head, and begin with a hammer in it's hand is way too hard on the second phase. It charges you with running, and he is way to fast to parry almost 80% of the time. Also, at that time, I only have an ornate r...
about 15 hours ago in Feedback 0 Open