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Allow multiple minor realm cards to be played at once

It would be great if you could continually add minor realm cards to make the realms more challenging/rewarding. Their effects could compound, cancel each other, and interact in difficult-to-predict ways, adding greatly to game-play variability.
4 months ago in Feedback 0 Open

Follower in the Crossroads

I recruited Simon from the Abeyance and the recruited a new companion from Sylvan's Cradle. Now Simon is seemingly stuck hanging out in the Abeyance Crossways. Would like a way to interact with him and send him to the other Abeyance survivors.
5 months ago in Feedback 2 Open

Transportable dwellings

Having a small portable dwelling that looks like the Essence Traders' caravan as an item that you can keep in your inventory to deploy (and pack back up) while visiting realms would be really helpful in staying out of the elements and away from bo...
5 months ago in Feedback 0 Open

Find the heart of the abeyance - Energy door is terrible

When going to the first site of power in abeyance there is a electrical red glowing death wall of doom blocking the door. But you can apparently walk right through it and it doesn't matter? This is terrible design, I saw it, shot it, and all the d...
about 2 months ago in Feedback 0 Open

Please don't punish Free Play

If you are not familiar with the psychological background of "Free Play" and "Instrumental Play" please consider looking up a brief explanation about it on the internet before reading the following: There are currently some achievements given out ...
about 2 months ago in Feedback 0 Open

Add New World style Town Board missions

One of the ways New World keeps players continuously busy/engaged. to have something to do with their spare materials, and to have a reason to keep using all their skills, is the Town Board missions. Although New World also has kill missions, typi...
5 months ago in Feedback 1 Open

Aid and Defense problem

In both Aid and Defense spots it's a problem that the local wildlife both kills the questgiver NPC:s and trashes the structures when they spawn too close. No way to take the quest when the questgiver is dead and gone, please make them safe from en...
5 months ago in Feedback 0 Open

Bigger inland water features, bioluminescent creatures in the water

The streams and ponds in the game are nice, but I would like to see rivers and lakes. I don't want to swim, but I do think that water looks nice and is great to be next to while dry. Some bioluminescent creatures in the lakes and bays might be nic...
about 2 months ago in Feedback 0 Open

Endgame lacks depth and difficulty

I would like to see some serious and interesting end game content where progression is based on skill and not that much on gear. However if there are multiple difficulties available for it (so everyone can experience it) the loot/reward should dif...
about 2 months ago in Feedback 0 Open

Guidebook should not lock character controls

On some occasions guidebook entrys are plopping up. These will then lock the character controls for a brief moment. Even when clicking in the top right corner it's a hindrance and can likely get the player killed. As this happened multiple times t...
about 2 months ago in Feedback 0 Open