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Glass+metal tile set

During this era (and even already in this game), glass dome structures existed. It would be an interesting addition to have some sort of industrialized metal+glass structure with translucent roofs
4 months ago in Feedback 0 Open

Typo: "Daschund" -> "Dachshund"

Minor typo here: The correct spelling is "Dachshund" ("Dachs", pronounced "daks", meaning "badger" in German, mirroring "Fuchs" for fox), not "Daschund". Not a big issue obviously, just FYI.
4 months ago in Feedback 0 Open

Charm of the Raven control issues

While it is undoubtedly THE way to travel over land, the Charm of the Raven is very dysfunctional in many other situations. Sometimes it doesn't go off, oftentimes it boosts where or how far you don't want it to. To clarify: 1) Sometimes it doesn'...
4 months ago in Feedback 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
4 months ago in Feedback 2 Open

Prioritize ingredients in your inventory

Perhaps I am still too used to the era before crafting from chests was added, but this still could be helpful. Something that happens to me frequently is I look at what is available in my chests, pick out what I want to use, and then have to find ...
4 months ago in Feedback 0 Open

haussmannien block set

After seeing the regency blocks, it made me want to see some Haussmannien-style blocks in the game, Haussman lived in the 18th century and it's a style that developed before l'art nouveau, which fits with the game. Among other things, it's the arc...
4 months ago in Feedback 1 Open

Bigger radius for augments

Hi, Adding augments for things is really annoying in some cases. I really like the idea of augments but the range is way to short in some instances. Also, some augments are useful in a lot of different places but for example I like having my morta...
about 1 month ago in Feedback 0 Open

Enhanced unarmed combat

I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
about 1 month ago in Feedback 1 Open

Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
about 1 month ago in Feedback 0 Open

A way to keep a crafting station recipe open when we leave the workbench

While making an item, especially a more complicated one, I often move between my crafting stations and storages to craft intermediate parts or check my resources. It is annoying that every time I leave the station to do a small check or create a s...
4 months ago in Feedback 0 Open