I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
Lanterns critical stat not contributing to the character stats.
Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
the quest called for the glory where you have to break the seals i have found the place where the seals are suppose to be located but there is nothing there for me to break
blot the bull goat field boss runs to the ocean every time i shoot him
Every time i try to take out blot the bull goat he runs so fast i cant keep up and his jumping back and forth makes him very dificult to shoot and keep up heaven forbid i have to reload while i jump glide across the swamp to catch up. he takes off...
Love the new update and much that came with it but the dialogue UI feels like a huge downgrade from the previous one, the book vibe over it made feel so much more imersive and fit the game vibe much better, while the new one feels cheap and just s...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
It would be great for us spelunkers and for realm diversity if a subterranean sub-biome could be added to the pro-gen realms. Concept: For each biome (desert, forest, swamp) have variants that are primarily or entirely subterranean, going with the...