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Glass windows for all build styles as an upgrade.

There is something that I feel like this game needs for those who wanna build high quality homes/whatevers, Combining build styles like Desert and Tudor would work surprisingly well if the windows of the desert set were made of glass instead of ne...
about 2 months ago in Feedback 0 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
about 2 months ago in Feedback 3 Open

Smart Progression Tree

Just wanted to say major props on the progression tree. Really well done. Easy to see the flow and to set goals to work towards unlocking items. Nailed it.
about 2 months ago in Feedback 1 Open

Thoughts About Longevity

I just wanted to get this thought out there. The reason why games like Ark are still around and kicking with new people buying it is because of the modding community. There are no if ands or buts about it. The number of custom maps and complete ov...
6 days ago in Feedback 0 Open

General UI tweaks

Hi team, First of all - I'd like to thank you a lot for your hard work since the launch of the game. It is a breath of fresh air to see developers listen to feedback from the community and do their utmost best to address concerns. One thing I've n...
6 days ago in Feedback 1 Open

metal tiers

please reuse metals like copper and tin, but add higher quality versions of said metals. they should have the same properties as their base form, but at a higher value. would be easier than coming up with newer metal types each time a tier is added.
7 days ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
7 days ago in Feedback 0 Open

Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)

TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
24 days ago in Feedback 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
about 1 month ago in Feedback 1 Open

Inverse gable walls

It would be really cool if you would add inverse gable walls, for sections like this, allowing builders more creativity with roofs.
about 1 month ago in Feedback 0 Open