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skybox variety seems to decrease every update

I remember seeing such a beautiful variety of vibrant skyboxes in videos and in screenshots released during the closed alphas. I LOVED all of the beautiful, vibrant skies one could have. It seems, though, that with each update, we get less and les...
26 days ago in Feedback 0 Open

Speed up ledge grab.

Please consider speeding up the ledge grab animation. It's hard to say by how much, 1.5 to 2 times faster would probably be ideal since right now it's really sluggish.
about 2 months ago in Feedback 0 Open

Make the Pepys Box hold all of our items

So really, one thing you hear complained about over and over is the travel between realms is just too slow. Well the idea of realms you can travel between is novel and a great idea, but the implementation is not great. We have a base in one realm ...
about 2 months ago in Feedback 0 Open

What to do with Bones?

So, I can't help but notice that, despite a wide variety of types of bones and a way to make chitin into bones for recipes, it doesn't actually do anything with the stats it has. You can find Fabled bones that grant a wide array of stats, but ther...
about 2 months ago in Feedback 2 Open

Player Mounts/Vehicles

Animals tamed to be mounts and craftable vehicles such as bicycles,wagons or carriages
about 2 months ago in Feedback 0 Open

Controller support timeline?

As much a question as a feature request; but when can we expect full controller support? I prefer to play survival games with a controller and I appreciate that support has been partially implemented. However at this stage it should probably be te...
about 2 months ago in Feedback 1 Open

clarity suggestion for Secrecy POIs

The instructions given in the Secrecy POI is rather unclear, and has caused several of us issues. It was suggested that I offer potential rewording to assist with for a future update, so here is what I came up with. (first part, italicized, might ...
about 2 months ago in Feedback 0 Open

Dying of hunger while base building

I have died multiple times from what I think has to be hunger, while I was looking at the list of things to build and pondering what to do next. That's not super fun. Possible fixes: Much more obvious visual cues when you're dying of hunger; maybe...
about 2 months ago in Feedback 0 Open

Tier2, Tier2+ name swaps

As the post name states, swap tier2 being 'Refined' and Tier2+ being Rugged. The better tier is rugged whereas the lower one is refined? Is rugged not more crude than refined? Just felt off to me, that's all this post is, a small nitpick
about 2 months ago in Feedback 0 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
about 2 months ago in Feedback 0 Open