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Accessibility option to disable "strike bounce"

Does the game have the ability to disable the strike bounce animation (and any other bounce animations)? Without this, I cannot buy the game.
19 days ago in Feedback 0 Open

Mystic Lever Action Full-Screen Muzzle Flash

Muzzle flash for the mystic rifle frequently covers the entire screen, both making it difficult to use and painful on the player's eyes. Tested my rugged rifle and did not seem to have the same issue, though the glitch appears to happen exclusivel...
19 days ago in Bugs 0 Open

Smelters not burning fuel

Both Simple and Refined Smelter were not burning fuel, and therefore not crafting in Welkin's Reach.
19 days ago in Bugs 0 Open

Items disappear from companion inventory - 3rd time today!

Just what the title says - this is the third time today it's happened. At first I thought maybe i was mistaken - but no, I wrote down the items and the number (ie 20 lumber) and when I went throught the portal to the swamp realm to get the bishop ...
about 1 month ago in Bugs 2 Open

Sickle NPC throwing

Let our NPC throw the sickle as a weapon
about 1 month ago in Feedback 0 Open

The Watch drop-down shop arrows

Please change the UI in "The Watch" shops. The drop-down arrows cover the essence price and it's hard figure out the exact price.
about 2 months ago in Feedback 0 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
2 months ago in Feedback 0 Open

Lumen makes the game too dark/muddy in indoors areas

Lumen set to Quality or Ultra makes indoor areas extremely dark, with long adaptation times fand extreme contrasts that make it fairly unpleasant to play in a lot of areas (like vaults or bastilles with closed rooftops). See attached screenshot of...
2 months ago in Feedback 1 Open

The Riddles of Taliesin

Taliesin's puzzles cannot be completed. Looping bastilles does not complete quests.
2 months ago in Bugs 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
2 months ago in Feedback 1 Open