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Created by Guest
Created on Sep 16, 2024

Lumen makes the game too dark/muddy in indoors areas

Lumen set to Quality or Ultra makes indoor areas extremely dark, with long adaptation times fand extreme contrasts that make it fairly unpleasant to play in a lot of areas (like vaults or bastilles with closed rooftops).


See attached screenshot of the difference between Lumen set to Balanced (left) and Quality (right); the shot is at noon during sunny weather in the Abeyance realm, and despite having multiple windows and open doors, the interior is nearly pitch black in many places, resulting in frequent blindness as the game essentially flashbangs the player when looking past a window.

Second screenshot is also broad daylight - there is an open door to the outside right out of frame and yet it's still like being in a cave (ironically a lot of the caves are brighter than above ground building interiors). There appears to be no bounce/ambient light whatsoever, so interiors remain extremely dark unless hit by direct sunlight.


It's not as bad with the crude wood building set because it seems to let more light through somehow? But stone/tudor and most Fae ruins block out light completely, and during daytime torches and other light sources barely do anything even in the dark areas, so even in places where it's still possible to see the effect is unpleasant.

Category Tags Visual/Art
Mode Both Online & Offline
Sentiment Critical
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  • Guest
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    Sep 22, 2024

    I have this same issue and came to report this bug, as well. Quality and Ultra Quality are unplayable.

    Worth nothing that wall mounted lights do not help at all.