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Adding fae armor

add real armor to the game, like fae armor that can drop in different levels depending on the creature level. Having enemy drops like legendary armor, spells, weapons and gear that can only be repaired with special repair kits that can be crafted ...
7 months ago in Feedback 1 Open

Slow Traps

Who had the brilliant idea to put Slow traps every ten feet in the Fabled Sun Giant approach? They don't hinder your combat, they don't hurt you, they're just annoying and hinder your movement while you're searching for ruins on the walls which is...
7 months ago in Feedback 0 Open

Suggestions

I'd like to see some more furniture and decoration craftables, and variations on current craftables (that excellent cooking station thats an actual stove/oven, for example). Bookshelves, desks, sofas, rugs, coffee tables, end tables, etc. Somethin...
7 months ago in Feedback 0 Open

Clear text below quests on rogt of screen

I can track or untrack quests but there is a liist below like Bedroll 0/6 that i can't remove
7 months ago in Feedback 0 Open

I wish the profile pics were smiling...

You know you are doing well when somebody is bothered by something this trivial, but it really bugs me that my characters are so grim-faced in the profile/selection screen. It's sort of period that portraits were done with a relaxed face (though t...
8 months ago in Feedback 0 Open

More useful foods

I love that there is a food system in place but I have suggestions if this is still open for discussion. Current system appears to be quite a few recipes the provide relatively the same benefits. Yes, some are more specialized but trying to memori...
8 months ago in Feedback 0 Open

Forum down voting

I apologize but this is concerning this forum instead of the game. Option to down vote would be preferred to vote against suggestions that some might think would have a negative impact on the game. Such as removing the need to eat food. I would li...
8 months ago in Feedback 0 Open

Enhanced unarmed combat

I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
8 months ago in Feedback 1 Open

Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
8 months ago in Feedback 0 Open

Weekly release of features

Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
8 months ago in Feedback 0 Open