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Crafting

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Hard Alloy Ingots

Allow to combine two etched ingots to combine attributes and create a custom hard alloy ingot which can be used like any other ingot.possibly allow us the ability create a t4 forge/smelter as a work bench allowing to create hard alloy ingots and a...
17 days ago in Feedback 1 Open

Item compare and Augment selection.

I don't know if this was mentioned yet, but comparing something you are going to craft with an item you already have equipped would be amazing. Also, with so many augments that do the same thing, there should be a way to select what augments you w...
2 months ago in Feedback 0 Open

upgrade table should be unlocked before the watch

The upgrade table should be unlocked much, much earlier. The progression is not smooth at all because you go through the whole game with white gear, and once you reach the watch, you can upgrade everything by several tiers at once. It makes no sense.
2 months ago in Feedback 0 Open

Items made with pursuit say they add 8% when they only add 6%

Pursuit ore adds 6% ranged and crit damage, when you make buttons or other items with them, they say they add 8%, when they only add the original 6%
2 months ago in Bugs 2 Open

Add real world low tech / Amish / survivalist techniques to make it educational

Since humans are thrust into the Realms with no infrastructure support, this is an opportunity to introduce educational but useful techniques as part of the player rebuilding a life for themselves and civilization for humans out in the Realms. Eve...
about 1 month ago in Feedback 0 Open

Plant Box Outside

Plant Box outside should NOT have debuffs for Unsheltered and Soggy! That is how farming is done!
2 months ago in Bugs 1 Open

Yield bonus is misleading

A yield bonus of x1.2 does not actually alter the YIELD, it alters the NUMBER OF CRAFTS, rounded down. For example, if a single craft normally Yields 3 units and you queue 2 crafts, the Yield is 3 x2 or 6. If you had a yield bonus of x1.2, the fin...
2 months ago in Feedback 1 Open

Crafting amount could use a slider input

Clicking on left or right arrows to pick how many items to craft is slow. Adding a slider can help some players and may be easier and faster in some cases.
2 months ago in Feedback 0 Open

toggled workstation augments

Would you consider adding a toggle option on workstations for when the number of augments exceed the slots, so we can select which augment apply instead of having to move them out of range and keep those wanted only ?
2 months ago in Feedback 0 Open

Prebuilt Excellent Cooking Station not recognizing Augments

The first Village in Sylvan's Cradle has a house with a lot of prebuilt crafting stations in it. I've been putting down augments, intending to use it as a base while I gather materials, and every other crafting station seems to be recognizing the ...
2 months ago in Bugs 1 Open