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My subscriptions: Crafting

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Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
2 months ago in Feedback 0 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
2 months ago in Feedback 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
2 months ago in Feedback 1 Open

Prioritize ingredients in your inventory

Perhaps I am still too used to the era before crafting from chests was added, but this still could be helpful. Something that happens to me frequently is I look at what is available in my chests, pick out what I want to use, and then have to find ...
2 months ago in Feedback 0 Open

Aufwertungsbank

Aufwertungsbank verlangt nur Epische Essensencen, auch bei Aufwertungen von normal auf Uncommon + Rare + Epic... Richtig wäre Essencen in der jeweiligen Qualitätsstufe --- uncommen für uncommen -- rare für rare --- und erst fürs Epische auch die E...
about 1 month ago in Bugs 0 Open

A way to keep a crafting station recipe open when we leave the workbench

While making an item, especially a more complicated one, I often move between my crafting stations and storages to craft intermediate parts or check my resources. It is annoying that every time I leave the station to do a small check or create a s...
2 months ago in Feedback 0 Open

Checkbox search for properties on mats while crafting

So it would probably be quite hard to implement, but my idea is to allow searching of a preferred set of properties for gear. For example, I only want stealth items, or stealth with max health, and then when crafting, only the materials that have ...
2 months ago in Feedback 0 Open

Potion upcrafting

I want to suggest adding a feature that allows us to up-craft potions into the next tier of the same potion type as a means to make the lower tier potions still have a use later in the progression, as the lower tier potions currently end up having...
2 months ago in Feedback 0 Open

smelter augment issue

Smelters appear to be taking the lower-tier Blacksmithing augment bonuses rather than highest when multiple are present. To confirm: excellent smelter with bellows and crude grindstone present both confirmed listed in the Traits/Inspect display is...
2 months ago in Bugs 0 Open

Clothing crafting augment infusions not applied.

Not sure if I'm just special or there is an actual bug, but it seems like there is a maximum amount of bonuses that can be applied. I'm currently in Tier 3 (Max 4 augments): and have the following Augments for clothing 1. Excellent Explorer: * ...
2 months ago in Bugs 2 Open