First of all, I want to congratulate the entire team for this fantastic game. The idea is amazing, with great mechanics and a very original storyline. I just finished the Suspension Dimension and would like to share my experience and suggest a few things to make this game even more fascinating. The game is classified as a survival game, but it's missing one detail: the survival aspect. I’m playing on Nightmare mode, and in the beginning, it's quite difficult, but soon everything falls into place, and the game becomes a basic adventure.
The cost to repair tools and clothing is ridiculously cheap, so cheap that it makes the equipment practically infinite. Moreover, the crafting bench becomes totally obsolete since there's no need to constantly craft tools, unless it's for a recruit, which left me very disappointed. I suggest making the tools breakable and only repairable at a specific bench, or making them be crafted again. Or at least, the repair cost should be so high that it would only be worth it in a moment of extreme necessity. This would make each trip to a location require careful planning, ensuring equipment and clothing are in good condition, as the fun of a survival game is inventory management, especially since the inventory weight limit suggests a need for strategic management. I have many other suggestions, but for now, I'll leave just this one, but I’ll definitely send more.
Oh, I almost forgot. Finding all the items without needing to craft them was very boring. It would be cool if, instead of finding the items, you found a scroll with the recipe to craft them. It would bring more immersion to the game.
Category Tags | Crafting, POIs, Inventory, Difficulty |
Mode | Offline |
Sentiment | Critical |