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Crafting

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Show all relevant traits on a station and how to get them

Currently my Workbench shows me a negative grit trait and what it does, but not how to get the positive version. (I'm aware that shows up when you're placing items, but that's only part of my point.) It doesn't show any of the other traits that ca...
2 months ago in Feedback 0 Open

Materials catalogue

It would be really, really nice to have a catalogue of materials and the bonuses (to gear score etc) for each. The entries could be locked until discovered, or maybe just titles/names with no stats until discovered. Specifically, I'd love to see s...
2 months ago in Feedback 0 Open

Untie item progression from story mode

Love the new progression system for items and gear. However it would be nice to untie it from the story level progression. There are those who delve deep into the exploration of the game and adding some way of getting higher level gear without hav...
2 months ago in Feedback 1 Open

Weight of ranged Einaidia weapons to high

Mystic Lancaster : 24 Kg Mystic Lever Action Rifle 25.2 Kg Mystic Shotgun 33 Kg All off them from Einaidia Just for comparision i have a Mystic Lever Action Rifle made from Pursuit, that one weighs in at 3 Kg EInadia is 10 times as heavy as any ot...
about 1 month ago in Bugs 0 Open

Rugged Maul/Hammer doesn't use Hammerhead

It seems this is a bug, since the recipes for all the other Rugged items use an advanced component (such as Blade, Metal Tip etc.), but the Hammer and Maul items just use "Ingot".
23 days ago in Bugs 0 Open

Augments

When my world refreshes my augments for the crafting stations no longer apply their respective benefits and I have to dismantle them and rebuild them if I want said benefits.
23 days ago in Bugs 0 Open

Can't Craft Unlocked Augments From Any Station All Tiers

I've just hit tier 3 crafting stations, and I'm still unable to craft any augments for my crafting stations, Tier 1 - Tier3. I have unlocked all of Tier 1 and 2, but the unlocked recipes from the progression tab don't appear in any of my crafting ...
23 days ago in Bugs 3 Open

Magic Separated from Tools

I get the idea of binding magic to weapons, but it really makes playing a magickian feel bad. I'd much prefer magic being something that you work towards. Tools could still have their own unique 'enchantments' that cause an affect specific for tha...
about 1 month ago in Feedback 4 Open

Forge Card and Lumber Card may have unexpected effects

If you play a Forge card, then make some ingots that recieve bonus stats, then set another card and try to make a component (say wire) with the card improved ingots, the ingots revert back to their original state and create wire with the stats of ...
about 2 months ago in Bugs 1 Open

Pickpocket / Blindside description mixup

The Pickpocket Charm (T4) has the description of the Blindside Charm(T3) in the Enchanter's table (Extra damage to target not in combat and not fleeing) and in the codex (bonus items after hitting a creature that isn't in combat or fleeing) The me...
23 days ago in Bugs 0 Open