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Crafting

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We need pillars

We need pillars that also act as foundations. This would allow up to build actual bridges or other structures over water without ruining the look of the native water flow. The bridge in the picture shows what Iams talking about.
12 days ago in Feedback 3 Open

Allow us to hide lower tier crafting recipes

I'm only at tier 2+, and already the crafting UIs are getting cluttered. Some crafting benches will always need access to the lower tier recipes, mainly those that are used as intermediate materials. But the benches that produce final products do ...
17 days ago in Feedback 2 Open

Learn all free recipes single button

The ability to use a single button to unlock all the free recipes on each crafting tier in the progression tree would be apricated, so we don't need to click through every tab unlocking each recipe individually.
24 days ago in Feedback 11 Open

Augment limit on workstations needs to be gone

Currently workstations are limited to 4 active augments regardless if more/others are build in it's vicinity, which feels kinda arbitrary especially for workstations like the workbench & sewing station which could utilize a lot more. This limi...
16 days ago in Feedback 6 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
1 day ago in Feedback 0 Open

Lanterns critical stat not contributing to the character stats.

Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
9 days ago in Bugs 1 Open

Add option to limit fuel type on crafting stations

Lots of time rarer wood types get auto added as fuel to craft stations. It would be nice to limit allowable fuel types with a filter on craft stations. I have to disallow followers from adding fuel because of this. I like having more options when ...
23 days ago in Feedback 5 Open

A ship that will act as a mobile base and another mode of realm traversal

With the game being heavily focused on adventuring and gathering resources, I feel like a mobile base such as a flying ship in some form would be a very big complement to this style of gameplay and the game in general. At the moment, you need to g...
9 days ago in Feedback 1 Open

Tier visibility: building/crafting menu

Please add visibility to the tiers; for example when making augments if we could just put them in a drop down menu "Tier 1", "Tier 2", etc. Now we have to click on every single one every time we want to check augments. Other super useful options w...
3 days ago in Feedback 0 Open

crafting with higher tier produce (for exemple etched)

I think some opportunity is lost here. For exemple, we can use etched ingot to replace normal ingot in recipe but etched doesn't offer any additional bonuses, just an extra step. Why is the recipe of etched ingot not requiring something elses than...
5 days ago in Feedback 1 Open