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Hard/Soft Stat Cap Information Request

Please could you add information (maybe in the guidebook) about what the hard caps are for each stat, and also the formula for the soft caps too? At the moment, the caps are indicated by colours when crafting, but there's no way to know if those w...
about 1 month ago in Nightingale Feedback 0 Open

Clothing Dyes - Tied to different colored plants

A suggestion was mentioned by Sirendire that, when/if paints are added for cloths/gear, the colors would be nice to be something that still needs to be hunted for. Based on meats+levels I think it would be nice if each of the flowers could be grou...
28 days ago in Nightingale Feedback 0 Open

Adding resources & building from storage in v0.3

Amazing feature to be able to build from storage, thank you! Here are some ideas/feedback: Rename the menu option from "add from inventory" to something that evokes the fact its from "inventory or storage" Ideally split the resources window when b...
about 1 month ago in Nightingale Feedback 1 Open

Movement bonuses in offline

Maybe I have misinterpreted the way the speed bonus works on yo ur character's move rate but when I look at upgrading gear it seems that bonuses for movement speed are ridiculously underpowered. I assume that thee bonus is a direct additive to bas...
10 days ago in Nightingale Feedback 0 Open

telescope should refresh subject state

When using a telescope to look at far away things, those things should be updated to their current state, especially when zooming in. e.g I clear all of the mineral deposits in a particular area. Some time later I come back to that area, but am un...
12 days ago in Nightingale Feedback 0 Open

Atlantis Biome

A biome that's in a air bubble at the bottom of the ocean. Enemies are fish that swim through the air and therefore have high mobility but low health some may use magik too. Resources are mostly corals that can be processed into other resources su...
22 days ago in Nightingale Feedback 1 Open

Suggestion: Mining Charges

Now that we can explicitly craft explosives to take out our enemies, would it be feasible to have a craftable explosive which we can use for harvesting? It would be a tradeoff from doing it by hand, especially with the increased yield from Oberon'...
about 1 month ago in Nightingale Feedback 0 Open

New Biome Cards

Just a couple ideas for biome cards that could unlock later in the game. Caves which would have a realm power of 10 and Mycelia Canopy with a realm power of 30. The caves would focus more on Ores, Gems and Stones as the primary resources as well...
24 days ago in Nightingale Feedback 0 Open

Ammunition Inventory

Please add a new Tab to the left for a seperate Ammunition Inventory. Dedicated ranged builds may bring a lot of different ammos, including all the elemental variants. This clutters the regular. Inventory
about 1 month ago in Nightingale Feedback 1 Open

Add magical / lvl 230 materials to the Guidebook

Currently, the high level 'magical' ingredients don't exist in the guidebook.Britomart's locks, Abalonite, Luminous Spore, Geist Mushroom, etc. These should exist in the glossary so that we have some beginning idea about where to find them.
17 days ago in Nightingale Feedback 0 Open