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With POIs rapidly appearing, valuable resources in clusters, and Legendary creatures Marked on Map, There is limited value to exploring new realms

I find this to be somewhat true even with the story realms. I don't feel like I have to explore much at all to find valuable resources because the fibers and wood I need from a certain biome are found in easy-to locate clusters. I wish I had to wo...
10 months ago in Feedback 2 Open

Base Building Suggestions

Because we Realmwalkers love building stuff, here are a few ideas I had for base building. - wood used during building to be colored based on the type of wood. Ex: structures made with Ebonwood Lumber taking on a black color. This is already a thi...
2 months ago in Feedback 0 Open

Armor and Equipment Suggestions

I've got even more ideas because when do I not. This one relating to armor and equipment. - Shovel- allows Realmwalker to both dig for valuable ore and precious gems but also lets them terraform the landscape and build underground bases. Can also ...
2 months ago in Feedback 0 Open

Higher tier stone types needed

The game could use some higher tier stone resources, currently the highest tier stone is tier 3. We have tier 4 ores, gems, woods, fibres, hides and meats - everything we use in crafting, but no stone. This feels like something is missing - the ga...
4 months ago in Feedback 0 Open

Ascended realm chest loot is "under-tiered"

Chest loot in Ascended realms is mostly useless to a player geared to survive in the tier 4 realms. The crafted items the player will find in these chests are all made from lower tier resources the player has had access to in lower tier realms, su...
4 months ago in Feedback 0 Open

Boss materials for endgame

The bosses at the end of the Storied Realms have interesting and unique characteristics on the material rewards, but as they are only Tier 3 their value quickly falls by the wayside after reaching the Watch. I think if they dropped higher tier equ...
10 months ago in Feedback 0 Open

Flower tiers feel off

Two flowers you can get almost from the beginning are tier 4, dahlia, and delphinium.And then there's the snapdragon, that you don't even see until the herbarium realms and it is only tier 2.I would expect resources one can't get until later to be...
10 months ago in Feedback 1 Open

Melee metal and progression

TLDR: The progression of metals for melee builds is very disappointing since it lags behind both ranged and magick progression, both for mined and looted metals. The progression of metals should make each higher tier better than the last, but that...
10 months ago in Feedback 0 Open

Boss Rush and Ascended realm progression

Related posts: https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-1311 https://playnightingale.ideas.aha.io/ideas/RRFEEDBACK-I-1283 Because of the addition of Boss Rush, Ascended realms serve no purpose except as sources for T4 essence; the T...
4 months ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
11 months ago in Feedback 1 Open