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Oberon's Bounty Doesn't Incrase Sandstone Yield

Sandstone yields are typically a quantity of three (3). Oberon's Bounty does not increase this as it does with other stone nodes (Schist, Granite, etc.), as no matter what my magick rating is, I always receive three, as if I didn't have the enchan...
3 months ago in Bugs 0 Open

(unmarked) POI Hunting

Let's face it, POI hunting ( I'm talking specifically about the unmarked POIs that are T5 farming points) is quite frustrating. These are understandably rare to find but I think they are harder to find then necessary.For a starter, one doesn't kno...
2 months ago in Feedback 1 Open

"Loss" of Loot between the Bosses in the Boss-Rush

Unfortunately, I had to end the Boss Rush after my 5th run because my inventory was already full, and I didn’t want to "delete" any loot from the Chests between each Bosses. My companion's inventory is also full, as I moved over everything I could...
about 2 months ago in Feedback 1 Open

Desert fish stats are incorrect

Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
4 months ago in Feedback 1 Open

Codex Enhancement for In-Game Knowledge and Resource Discovery

I would love to see an improvement to the Codex system, allowing for more in-game knowledge without the need to consult external charts. It's frustrating to leave the game just to look up resources on the internet. I propose that the Codex disp...
4 months ago in Feedback 2 Open

Augment system is heavily bugged/redundant.

The Augment system is garbage. SO many do not work and many are redundant or doubled or triples of the exact same augment bonuses. EXAMPLE: Take the Tier 2 Plough and Wheelbarrow, both are for the mortar station, both are specific for that station...
4 months ago in Bugs 1 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
4 months ago in Feedback 2 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
4 months ago in Feedback 1 Open

We need codex to include material/item locations and info

I can't for the life of me imagine why the ability to look at a material or type of item in the game and see what realm/tier it spawns in was removed after the 0.5 update. Someone in Discord mentioned that this was due to some sentiment that it wa...
4 months ago in Feedback 1 Open

Weapons of the Realms - Community Theorycraft Project - RR Repost

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
4 months ago in Feedback 1 Open