Greetings Devpeoples,
This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Things we would like to see, we would like to change, and ways to go about doing so.
This particular post is in regards to Weapons within the realms. It includes adding special attacks to existing weapons, new weapons of all types (1 hand, 2 hand, melee, and ranged), key bind changes, new refined items, and some imagery we used as inspiration (that are not for reuse or alteration, all rights to these images remain with their creators and respective sources).
As always, we would like to thank you for your time and continued development of this wonderful game.
Note: As this is a legacy repost, it doesn't fully align to the current incarnation of ranged weaponry, in that all the current ranged weapons now have full progression trees from T1 - T3. The weapons listed here do not include such depth, but it is quite easy to envision such elements being designed and implemented along side these.
Rather than provide those designs and cause what could be considered unnecessary bloat, we've simply decided to call attention to it in this note.
Left Mouse Button – Main Weapon Normal Attack
Right Mouse Button – Main Weapon Block / Offhand Weapon Primary Attack/Activation
Middle Mouse Button – Main Weapon Special Attack
Remove the existing key binding for ‘Middle Mouse Scroll’ used for cycling weapons, leave it empty, and simply allow players to rebind it themselves as they desire.
All 2 Handed Melee Weapons gain the Blocking ability as default, tied to Right Mouse Button key bind. Note that this does not -remove- anything from these weapons, it adds the ability to Block to them in addition to whatever else they are able to do.
All 1 Handed Main Hand Weapons can -no longer- block innately. Instead, players now rely upon the new Shield weapon (below) to gain the blocking ability, or the Main Hand Weapons own special attack, such as a Hunting Daggers Parry ability.
Mauls – Ground Slam, a big overhead swing to deal AoE damage on impact.
Additionally, we request that Mauls be allowed to score critical hits as normal, even if the crit value is simply x1.0
Wood Axes – Rapid strikes alternating sides of the target.
Climbing Picks – Change from dual strike to Grappling Pick, throwing a Pick attached to a rope and pulling yourself to the location. - Implemented! :D
Mining Picks – A low hooking strike that has a high chance to knock the target prone, but does lower damage.
Axepicks – Pick-attack is now bound to middle mouse button.
Lanterns – Attacks using this offhand weapon now sets creatures on fire when hit by it.
All Guns – Aim Down Sights is now bound to right mouse button.
Rifles – Attacking with the Stock is now bound to middle mouse button.
Explosive Grenade Satchels - Damage type changed from Fire to Explosive.
Pistols – Special pistol attacks are now bound to middle mouse button.
Shotguns – Main Weapon Attack is now a small Area of Effect spread, dealing lower damage, but to multiple targets at close range.
Shotguns (excluding Blunderbuss) – Special Attack is now Solid Slug, bound to middle mouse button. Deals higher damage at longer range, but to a single target.
Martial Blade
1x Blade + 1x Alloy Ingot
Scope
1x Barrel + 1x Lens
Note: We list these two Refined Items here, taken from another CTP submission focused on Refined Items themselves.
Poleaxe
Two Handed Melee Weapon, Slashing Damage, Slow Attack Speed
Primary Attack: Slash | Secondary Attack: Whirlwind Strike (or some variety of AoE slash)
Rugged & Dauntless have Glaive appearance, Ornate and Mystic have Halberd appearance.
Simple: 2x Ingot + 2x Wood Bundle
Refined: 2x Blade + 2x Lumber
Ornate: 1x Axe Head + 1x Blade + 2x Pole
Mystic: 1x Artisanal Axe Head + 1x Gilded Blade + 2x Pole + 2x Wrap
Rugged: 2x Axe Head + 2x Pole + 1x Counterbalance
Dauntless: 2x Martial Axe Head + 2x Pole + 2x Grip + 1x Counterbalance
Hand Axe
One Handed Melee Weapon, Slashing Damage, Medium Attack Speed
Primary Attack: Slash | Secondary Attack: Throw (single target)
Simple: 1x Ingot, 1x Wood Bundle
Refined: 1x Blade, 1x Lumber
Rugged: 1x Axe Head, 1x Pole, 1x Wrap
Dauntless: 1x Martial Axe Head, 1x Pole, 1x Grip, 1x Counterbalance
Ornate: 1x Axe Head, 1x Pole, 1x Cut Gem
Mystic: 1x Artisanal Axe Head, 1x Pole, 1x Wrap, 1x Gem Bauble
Short Sword
One Handed Melee Weapon, Slashing / Piercing Damage, Medium Attack Speed
Primary Attack: Slash | Secondary Attack: Stab
Simple: 1x Ingot + 1x Wood Bundle
Refined: 1x Blade + 1x Lumber
Excellent: 1x Martial Blade + 1x Guard + 1x Hilt
Prodigious: 1x Martial Blade + 1x Guard + 1x Handle + 1x Wrap
Rapier
One Handed Melee Weapon, Piercing Damage, Fast Attack Speed
Primary Attack: Stab | Secondary Attack: Parry
Ornate: 2x Blade + 1x Guard + 1x Hilt, 1x Rough Bauble
Mystic: 2x Gilded Blade + 1x Guard + 1x Handle + 1x Gem Bauble
Longsword
One Handed Melee Weapon, Slashing Damage, Slow Attack Speed
Primary Attack: Slash | Secondary Attack: Cleave
Rugged: 2x Blade + 1x Hilt + 1x Wrap, 1x Counterbalance
Dauntless: 2x Martial Blade + 1x Guard + 1x Grip + 1x Counterbalance
Katana
Two Handed Melee, Slashing Damage, Fast Attack Speed
Primary Attack: Slash | Secondary Attack: Combination Strikes
Does not fall into “Dauntless” category etc, but is on par with them for damage
3x Martial Blade + 1x Guard + 2x Grip + 1x Counterbalance
Shield
Offhand Melee, Blunt Damage
Primary Attack: Block | Special: When Dashing, peforms a Shield Bash, staggering enemies hit.
Has high inbuilt Injury Resistance
Simple - Buckler - 1x Wood Bundle + 1x Hide
Refined - Kite Shield - 2x Lumber + 2x Straps
Excellent - Tower Shield - 2x Metal Plate + 1x Handle + 2x Straps
Prodigious - Aegis Shield - 2x Metal Plates + 2x Gilded Blades + 2x Handles + 2x Grips
Note: Aegis Shield is a 2-hand "Weapon" (think Aegis Bound Style) whose primary attack is a melee Slam attack, with block being bound as Right Mouse, like other 2-hand weapons. Also has higher melee damage to be viable as an actual weapon.
Wand
One Handed, High Magick, Magick Damage.
Primary Attack: Magickal Bolt | Secondary Attack: Magickal Parry
Crude – 1x Sticks + 1x Flower
Simple – 1x Wood Bundle + 1x Raw gem
Refined – 1x Lumber + 1x Cut Gem
Ornate – 1x Pole + 1x Gem Bauble + 1x Straps
Mystic – 1x Pole + 1x Focal Shard + 1x Grip
Staff
Two Handed, High Magick, Magick Damage.
Primary Attack: Magickal Blast (Small AoE, bigger at higher tiers) | Secondary Attack: Channel – Increases AoE damage from Magickal Blast
Ornate – 2x Gem Bauble + 2x Pole + 2x Straps + 1x Ornament
Mystic – 2x Focal Shard + 2x Filigree + 2x Pole + 1x Grip
Note: We would propose that similar to the gems used in elemental ammunition, that the gems used in the construction of these items could alter the damage type itself.
Excellent Chu-Ko-Nu
Two Handed Ranged, Marble Ammunition
Pros: Larger ammunition capacity, quicker firing time
Cons: Longer Full Reload Time, Burst fire marbles have smaller AoE
Primary Attack: Fires single Marble | Secondary Attack: Fires a Burst of Marbles (Movement speed reduced whilst firing)
Notes: Effectively this is a rapid fire variety of the Slingbow, sacrificing AoE damage for fire rate and reload capacity.
Prodigious Chu-Ko-Nu
Two Handed Ranged, Marble Ammunition
Pros: very large ammunition capacity, quicker firing time
Cons: Very Long Full Reload Time, Full Auto Fire marbles deal almost no AoE.
Primary Attack: Fires single Marble | Secondary Attack: Full Automatic Fire (Movement speed heavily reduced whilst firing)
Grenade Launcher
One Handed Ranged, Grenades
Whilst equipped, it provides dramatic range increases to held grenades, and to their area of effect.
Primary Attack: Launches Grenade | Special Attack: Melee Strike (swings like a baseball bat), that could also hit incoming projectiles (like Bombardier Grenades) away from you.
Fencing Rifle
Two Handed Ranged, .443 Rifle Ammunition
Single Shot, Cartridge Round loading, 5 round capacity. Ring-mounted fixed bayonet.
Primary Attack: Shoot | Special Attack: Bayonet Stab (replaces stock strike)
Components: 1x Barrel + 1x Blade + 1x Refined Action + 1x Stock
Scoped Rifle
Two Handed Ranged, .443 Rifle Ammunition
Single shot, bolt action rifle. High single shot damage, very long range, requires reloading after each shot
Primary Attack: Shoot | Special Attack: Scope (Replaces ADS)
Components: 1x Marksman’s Barrel + 1x Refined Action + 1x Stock + 1x Scope
Note: Scope does not provide creature name tags (it is not a spyglass replacement). See image below for concept reference (not for use)
Elemental Grenade Satchels
Grenades that do various elemental damage types in an AoE on impact.
Incendiary: Fire, sets everything on fire in the area, DoT
Freezing: Ice, debuffs everything in the area (slower movement/attack)
Thunderous: Lightning, heavily stuns/staggers/knockbacks everything in the area
Toxic: Poison, poisons everything in the area, DoT
Miasmic: Maleficium, debuffs everything in the area (reduced damage dealt)
Note: For the components of these grenades, rather than simply having them be separate items, we propose that their recipes be altered to include similar gem components that Elemental Ammunition requires. Using the appropriate types of gems altered the damage and effects the grenades may deal.
We recognize that this could be quite difficulty to do design wise, and alternatively simply placing new grenades upon the progression tree is also just as suitable.
Image Notes:
These images are simply for reference of broad scope design possibilities. All rights remain with their creators and sources.
Contributors: Iceheart, Kahz, Kaxorian, Kitari, Phylon, Shrike
Category Tags | Crafting, Resources, Visual/Art, Other, Combat, Tools/Gear |
Mode | Both Online & Offline |
Sentiment | Feature Request |
Amazing ideas, full send on all of the above.