Some common things players might bring to each realm they enter are materials to construct Lodestars (just one example). However, when you want to get ready for a Realmdive, you need to collect all the various resource types. When you dismantle on...
More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
I want furniture, ornaments, etc. that are just for looks. Not craft expansion items.
For example, most of the objects found during exploration cannot be created by me.
A small vertical shed that looks like a toilet or storage room, a water asse...
Hello, if you have a large room you can't place chandeliers. Either you use this rustic standing lamp, put lights on the floor or if the room is very large lampposts. At least one better standing lamp would be nice.
The Augment system is garbage. SO many do not work and many are redundant or doubled or triples of the exact same augment bonuses. EXAMPLE: Take the Tier 2 Plough and Wheelbarrow, both are for the mortar station, both are specific for that station...
As you can see in the image attached, I can't place a wall on an upper floor if it's not directly ontop of another wall or pillar even when one side of it has a support structure.This is ridiculous.