Please remove death on hunger, make it so like valheim wherein you dont die but becomes too weakened by it. Or atleast tie the death to difficulty level.
Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
In a different post, I mentioned adding more combat value to basic offhand tools to further incentivize actually having them use an offhand slot, but another way to help approach the issue of these tools taking a slot on the hotbar while being so ...
Every interaction is annoying. Can't take all from chest without using mouse. Clicking a build item doesn't select it for building - you have to double-click or hit F (on screen controls don't say anything about double clicking). Building a workbe...
It could be that this is already in the game, but I haven't seen it, how about letting essence traders have a money changer abilty but for essence. Just an example, but it seems to happen a lot that items get destroyed and it ends up being easier ...
Comments to improve enjoyablity for players focused on exploration
(1) when in the inventory please pause the game. Don't know how many times I have been killed just accesing my inventory (2) no place to store stuff other than your backpack early in the game (3) walking in the rain hurts stamina ... that is stupi...
Going in inventory of companion is a drag now with this new bottom menu. Having to select text to go in inventory, not handy. Transferring from one inventory to the other as well. Need to click on one item, then select transfer is not the right 'f...
I have my bag on Decreased Weight sorted, but the downside is that you don't see how much of that item you have now. Only when you hover over it or when you have it equipped on the wheel. Please make it like above the weight a white amount of it o...