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Toolbar gear unequips automatically

I've noticed that equipped tools and Q wheel items will unequip when dealing with inventories like chests. It took some prodding to figure out how to trigger it, but if you open an inventory like a chest and doubleclick a non-equipped tool to move...
6 months ago in Bugs 6 Open

Ability to lock resources and items in inventory.

Please add the ability to lock items in inventory, so they dont go to chests, when using options to transfer all, or transfer similar. There are some Items I always want to keep in my inventory.
7 months ago in Feedback 1 Open

Quick stack to nearby containers via shortkey

exactly as the title says :)
9 months ago in Feedback 0 Open

Estate Structures Work Station (wood, mining, etc) Augmentations

Either add augmentations for Estate workstations (NPC manned) or remove the hint that you can place an augment for the workstations.
about 1 month ago in Feedback 0 Open

Pepe to T2

We hope that there will be an upgraded Pepe Box in the future with more slots. When doing boss rush from level 1 we need to stop and take turns porting home to unload then return to continue the boss rush to level 30.
about 2 months ago in Feedback 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
7 months ago in Feedback 3 Open

Ammo Pouch / Separate Inventory

Ranged players are at a disadvantage for inventory space due to ammunition taking up inventory slots. If you have several weapon types (e.g. a bow, rifle and shotgun) and elemental and normal ammunition, inventory space gets taken up very quickly....
5 months ago in Feedback 0 Open

First slot of consumables unequips itself

The first slot of my consumables consistently unequips itself. I am not sure when it is happening, I notice it most often when I am unpacking inventory and opening and closing storage containers upon returning to respite.
6 months ago in Bugs 3 Under Investigation

Make Material specific storage items

I think it would be a neat idea to have stoage units that only accept specific items that are themed to that type of storage. For example, a drying rack that only accepts hide and leather.
8 months ago in Feedback 0 Open

Umbrella should have its own equipment slot and/or hotkey.

The umbrella is such a vital movement tool that I feel like it really should have its own equipment slot and/or hotkey separate from the offhand system. Right now umbrella movement is so important that I almost never use a different offhand, and a...
7 months ago in Feedback 1 Open