Alternate Toolbar System - Community Theorycraft Project
Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
Simplify Opening and Closing Containers with the Same Key
Hello, I have a suggestion to improve the user experience in the game Nightingale. Would it be possible to allow players to close a container using the same key that opens it (the E key)? This would eliminate the need to press Escape or use the mo...
This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
Please add the ability to lock items in inventory, so they dont go to chests, when using options to transfer all, or transfer similar. There are some Items I always want to keep in my inventory.
Equivalent also known as "Quick Stack" doesn't function properly on Controller
Using an Xbox style controller, the first time you quick stack it puts the first item in the chest. then the same button will quick stack the inventory. As far as I can tell its reading the equivalent button as moving an item for the first item.
Can't pick up new items from chests and the ground.
At some point during playing I was unable to pick up new items from the ground or from chests. My weight limit is not reached and this did not happen after a loading screen. Trying to pull items from chests into my inventory does not move the item...
Umbrella should have its own equipment slot and/or hotkey.
The umbrella is such a vital movement tool that I feel like it really should have its own equipment slot and/or hotkey separate from the offhand system. Right now umbrella movement is so important that I almost never use a different offhand, and a...
An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
Request on gear info or icon to be able to distinguish if there's room for infusions
Just requesting there to be a way to distinguish between infusions on gear from crafting and infusions applied with the items and to show whether there is room on gear without needing to check each one individually with a crafted infusion.