Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
In a different post, I mentioned adding more combat value to basic offhand tools to further incentivize actually having them use an offhand slot, but another way to help approach the issue of these tools taking a slot on the hotbar while being so ...
so we got the radial menu for consumables but why not aditionaly for weapons and tools with that it would be much faster to switch weapons mid fight without playing hotkey piano or how we can call this.
Please add a proper sprint toggle, take all hotkey for chests, description of items in radial menu. Different icons for types of materials or at least some color dif for (meat from prey versus predator as an example). There seems to be a bloated a...
"Loss" of Loot between the Bosses in the Boss-Rush
Unfortunately, I had to end the Boss Rush after my 5th run because my inventory was already full, and I didn’t want to "delete" any loot from the Chests between each Bosses. My companion's inventory is also full, as I moved over everything I could...
Allow for using numeric & arrow keys to adjust amount when splitting a stack of materials
When you go to split a stack of materials you're currently given a slider to adjust the amount you want to move from the stack. What I'd like to see is that when on that screen you can use the numeric and arrow keys to adjust the amount more easil...
Inventory weight limit kills ALL THE FUN in this game!
Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
Combine crafting for intermediate items when crafting for higher tiers
Crafting and picking each item for crafting good gear is an extremely good mechanic, however it is hindered by the fact that when I want to craft something new, I have to go through a ton of crafting menus. When crafting a Dauntless Climbing Pick,...