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430 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
10 months ago in Feedback 15 Open
131 VOTE

Give companions dedicated gear slots

Currently the companion's equipped gear stays in their inventory. If the companions had dedicated gear slots, like the players do, then their gear wouldn't feel like it's wasting their precious few bag slots.
9 months ago in Feedback 3 Open

fallas en el juego

Hola muy buenas. He encontrado algunos fallos en el juego. 1- Es extraño que un recluta puede pasar a ser residente y trabajar en una estacion. Pero ya no se puede interactuar con el y volver a usarlo como recluta. Los residentes solo trabajan en ...
5 days ago in Feedback 0 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
10 months ago in Feedback 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
10 months ago in Feedback 15 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
10 months ago in Feedback 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
8 months ago in Feedback 3 Open

NPC Suggestions

Hello! Realmwalking, I had the thought when encountering various Recruitable NPC's stemming mostly from a very dumb thought I had when first playing the game. I had thought that different NPCs had various abilities that differentiated them from on...
21 days ago in Feedback 0 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
10 months ago in Feedback 0 Open

Move Equivalent to Survivor

The chests we build have a equivalent button. It would be nice to have the same for our recruitable NPC. This will make inventory management less cumbersome.
about 2 months ago in Feedback 1 Open