On some occasions guidebook entrys are plopping up. These will then lock the character controls for a brief moment. Even when clicking in the top right corner it's a hindrance and can likely get the player killed. As this happened multiple times t...
So for multiplayer Bopss Rush, maybe a realm players can venture to to join other Realmwalkers before they start Boss Rush (Level 1) starting but also make a buttom or podium that allows other players to request a realmwalker to join them
Sun Giant - Frustrating as melee solo past wave 30
I like to play boss rush solo, and am currently using a stabby crit build with the hunting knife as my main weapon. I've gotten to wave 43 or so, but I find the Sun Giant boss to be very obnoxious as a melee player. Yex can be very slow (my last f...
Comments to improve enjoyablity for players focused on exploration
(1) when in the inventory please pause the game. Don't know how many times I have been killed just accesing my inventory (2) no place to store stuff other than your backpack early in the game (3) walking in the rain hurts stamina ... that is stupi...
deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
Id like to request a change to the way structures are damaged. If a player made structure is destroyed by combat or environmental damage, it should leave behind its imprint as if it were placed but not buit so it can simply be rebuilt. THis would ...
Controller left-right hand logic... is not logical
Its more a question of ergonomy, but the choice that have been made are not logical : -the principal hand menu is visually on the left. the selection key is expressed on the left (the controller cross) -the secondary hand is visually on the right....