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Darkness, Ring of Power application to magick/DoT

Not sure if this was a bug or intentional, but neither Darkness nor Ring of Power affects magick damage, including from magick ammunition. Since magick and especially the damage/time from magick ammunition are generally weak and most enchantments ...
5 months ago in Feedback 0 Open

The Future of Parametric Materials

Hello Inflexion, and hello fellow Realmwalkers! TL;DR: I believe Nightingale needs crafting materials with more specific uses and more logical progressions that encourage players to carefully consider their options and make decisions that support ...
10 months ago in Feedback 2 Open

Combatant's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Combatant's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
10 months ago in Feedback 0 Open

Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
10 months ago in Feedback 3 Open

Ascended realms HP: grind beyond measure

I am playing on champion and any and all ambition to play on nightmare is slowly disappearing. Not because it is (too) hard, but because there seems to be a fundamental error in design. Grinding is not fun, yet this is exacxtly what we get. Insane...
10 months ago in Feedback 1 Open

Enemy animations and attacks make combat frustrating

The combat by itself is fine and we have a lot of different tools and weapons on how to approach it, but in practice there are some things that make it frustrating to do so and result in an unsatisfying combat experience. Specifically, the enemy m...
10 months ago in Feedback 1 Open

Traditional aim down sights mechanics

Hoping to see a feature added to be able to aim down sights with ranged weaponry, like in other fps games. It does not seem like a crazy ask, but essentially just a simple zoom and sensitivity slow down when aiming would be extremely appreciated. ...
5 months ago in Feedback 0 Open

Ground Targeting for thrown items and spells

Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
9 months ago in Feedback 0 Open

Allow use 2 spell simultaneously- one on tool\weapon and one "passive"

Now allowed one spell effect. i wish re-design this. My vision be a one "active" effect and one "passive" at same time. "Active" - enchant weapons\tools (like hermetic flame or Oberon's gift ) or direct cast (swarm, Fiona's wraith etc) and "passiv...
6 months ago in Feedback 1 Open

Endgame Progression Ideas at the Watch

The Big Excitement of the Watch for me, was seeing other people running around leaning into the MMORPG hub vibe, especially with it just be solo prior for the most part. Taking advantage of that hub and maybe later introducing the next tier hub la...
6 months ago in Feedback 2 Open