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Created by Guest
Created on Sep 28, 2024

Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build, or for adding the debuff from ice ammo.

For slingbow ammunition, the damage is even worse, again making it only seem useful for overcoming resistances.

An option to make poison/fire ammo more useful without making them too powerful would be to trade off physical for magical damage, giving their DoT close to what would normally be done with magic (maybe ~90%) while reducing their physical damage (~-75%). That would also mean increasing either the magick multiplier for firearms and slingbows or increasing their base magic attribute.

Without a serious boost to their DoT, fire/poison ammo is little more than a gimmick that can sometimes be useful for overcoming resistance (though I don't know what is vulnerable to poison). They should be more useful than that, especially for people who use magic builds instead of ranged builds. And especially given the cost to make the ammo (by the time they can be made the materials are trivial, but it's still far greater than regular ammo for not much of an improvement).

Category Tags Combat
Mode Online
Sentiment Critical
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