Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

My posts: Combat

Showing 238 of 2753

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
4 months ago in Feedback 2 Open

Using a bug/glitch in a quest with protection

The defense quest turns out to be very easy, since you can simply place 1-2 foundations on the extractor and bound will not reach it until the foundation is broken. It seems to me that it should be prohibited to place structures in the room with t...
about 1 month ago in Bugs 1 Open

Repairing ALL items

If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
3 months ago in Feedback 1 Open

Blood Moon & Maleficiate Minor Realm Cards Have Mismatched Texts & Effects

Greetings Devpeoples, The Minor Realm Cards Blood Moon and Maleficiate have had an issue pre-dated v0.5 where the cards texts and actual effects were effectively mismatched. It appears that this remains the case, which is causing some confusion wi...
4 months ago in Bugs 0 Open

Magic weapon tools

I would like to suggest a dedicated spell tool. Instead of placing spells in ordinary tools and guns, a dedicated tool for that job would solve the control issues currently existing in the game. As it stands, my impression is that fireballs are cu...
4 months ago in Feedback 2 Open

ADS broken in 3rd person

When in 3rd person and aiming down sites the aim seem way off. It looks as if the aim cone is the same as when you are sprinting.
4 months ago in Bugs 0 Open

Ground Targeting for thrown items and spells

Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
3 months ago in Feedback 0 Open

radial menu for weapons/tools

so we got the radial menu for consumables but why not aditionaly for weapons and tools with that it would be much faster to switch weapons mid fight without playing hotkey piano or how we can call this.
4 months ago in Feedback 1 Open

Double Tap to Dodge

It'd be really nice if keyboard movement controls had a "double tap to dodge" option. Cyberpunk 2077 has it and I've found it to be much easier to use. Thanks!
4 months ago in Feedback 1 Open

Suggested tweaks from the first couple hours

I'm only a couple hours in, but I am loving the new update so far. The new progression tree is really great and really clarifies what my next steps should be, the changing of the tutorial reads really well so far. I'm just about to enter my first ...
4 months ago in Feedback 1 Open