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My posts: Combat

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Needed Spell Tweaks

The magic system is... better than it was at launch, but it still needs a lot of love to be able to stand shoulder to shoulder with melee and ranged builds. Here's a non-exhaustive list of enchantment-specific changes that would go a long way towa...
23 days ago in Feedback 2 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
8 days ago in Feedback 0 Open

Where's the Queen?

I just finished the story in Nightingale City, and discovered that the new Vault portal just leads to a Boss Rush. Mr. Dent told me that the Automaton Queen could show up in the Boss Rush, so I decided to use a personal portal for it. I've beaten ...
9 days ago in Bugs 2 Open

(Enchantment issue) Bramble Wall Places ontop of itself

when casting bramble wall, if you cast it again in the same location as the last casting, the new wall will spawn floating where the old wall intersected.
10 days ago in Bugs 0 Open

Multi-Spell Magic and Gun Magic

I love the imbued weapon concept used in the game, but I think the biggest handicap right now is the sheer inability to combo spells. I understand that switching tools cancels spells, that makes sense to me since humans in the Nightingale universe...
2 months ago in Feedback 0 Open

Real Training Dummy

We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
6 months ago in Feedback 0 Open

Increase Aggro/Threat generation of AI companions

Hey folks, first I want to say thank you to the whole team for an amazing game! I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
7 months ago in Feedback 2 Open

Multiple Magick effects

The addition of the new spells is fantastic, but darkness, grasping mire, and life drain ALL end the moment you cast ANY other spell - even simple ones like fionn's wrath and immolation. This is keeping a magick build from being on par with other ...
4 months ago in Feedback 2 Open

Ammo Pouch / Separate Inventory

Ranged players are at a disadvantage for inventory space due to ammunition taking up inventory slots. If you have several weapon types (e.g. a bow, rifle and shotgun) and elemental and normal ammunition, inventory space gets taken up very quickly....
3 months ago in Feedback 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
5 months ago in Feedback 3 Open