Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Alternate Toolbar System - Community Theorycraft Project
Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
Lanterns critical stat not contributing to the character stats.
Issue: Lanterns' bonus crit (and damage) currently applies only to the off-hand, which results in underwhelming attacks, such as dealing only 21 damage. Considering that lanterns are categorized as weapons, their current functionality renders them...
I've seen a few other kinda-sorta similar posts, but none as straightforard as the title of this one. Currently, "reload" and "cast" share the same keybind (default R). This makes enchanting ranged weapons like rifles to also use enchantments (at ...
The L3 doesn't work on controller, for someone like me who's PC is down and who is currently relegated to the steam deck it makes it extremely difficult to play always being restricted to walking everywhere I go and makes outrunning enemies that a...
Charm of the Healer prevents damage from poison, fire and Maleficium. It does not protect against impact damage, only the damage from those sources. Charm of the Healer also prevents damage from Charm of Blood when casting enchantments.
The addition of the new spells is fantastic, but darkness, grasping mire, and life drain ALL end the moment you cast ANY other spell - even simple ones like fionn's wrath and immolation. This is keeping a magick build from being on par with other ...
Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
Sometimes (mostly with bound ) the enemies become immune to all of my damage except my followers . All i can do is spectate and revive my follower while i wait for them to kill them Especially frustrating to do during Boss Rush