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Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
8 months ago in Feedback 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
8 months ago in Feedback 1 Open

Longbow targetting off visually

When using the longbow, you can fire normally or right click to zoom right? So whith the right click, the targetting crosshair "disappears" and you use what I'm guessing is the bow sight. No issues here - my problem is with normal targetting - the...
8 months ago in Feedback 0 Open

Stone Marbles for the Slingbow.

I would like to see the stone marble returned for the slingbow, I enjoyed the slingbow from the legacy version it was a nice change from the usual crossbow/longbow you see in most survival games but the removal of the stone marble is disappointing...
8 months ago in Feedback 2 Open

Comments to improve enjoyablity for players focused on exploration

(1) when in the inventory please pause the game. Don't know how many times I have been killed just accesing my inventory (2) no place to store stuff other than your backpack early in the game (3) walking in the rain hurts stamina ... that is stupi...
4 months ago in Feedback 0 Open

enemies moving too fast

deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
4 months ago in Feedback 0 Open

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5 months ago in Feedback 0 Open

Enhanced unarmed combat

I'd love to see enhanced unarmed combat. The current setup relies on charms, and it isn't viable for the pushing the current endgame (Boss Rush). The combat effectiveness gap between unarmed and melee boils down to not having a weapon. (or the col...
5 months ago in Feedback 1 Open

Weekly release of features

Can we get new... something (anything!) released on a weekly schedule similar to other Early-Access games (e.g., Icarus) to help attract and retain new and returning players? At this point in the game, the gameplay gets stale, and there are no add...
5 months ago in Feedback 0 Open

damage to structures

Id like to request a change to the way structures are damaged. If a player made structure is destroyed by combat or environmental damage, it should leave behind its imprint as if it were placed but not buit so it can simply be rebuilt. THis would ...
5 months ago in Feedback 0 Open