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Combat

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Multiple Magick effects

The addition of the new spells is fantastic, but darkness, grasping mire, and life drain ALL end the moment you cast ANY other spell - even simple ones like fionn's wrath and immolation. This is keeping a magick build from being on par with other ...
about 2 months ago in Feedback 1 Open

Boss Rush - Wave Selection Not Working

When in a boss rush and selecting a wave at the pedestal, it can be toggled to waves 1, 11 or 21. However, no matter which option you choose, the encounters will start at wave 1. This occurs whether entering a fresh boss run portal, or after dying...
about 2 months ago in Bugs 1 Open

Cham for Balanced Spell-Stacking and Spell-Tagging

With magic being difficult to balance, I feel like it would be beneficial for magic focused builds to reward this playstyle with a new charm. That charm could allow to stack one additional power, for as long as the tool is held. (Make the charm on...
about 2 months ago in Feedback 0 Open

Yex and the helmsmans bound have no weak spots

As Yex and helmsman don't have any weak points, you can't crit them (except with a sword parry ), which makes critical focused builds very weak against them. They're the only bosses like this, It creates a huge imbalance between waves, when it tak...
3 months ago in Feedback 0 Open

Elemental Ammunition for Bows

The addition of bows is something I really appreciate, and the choice between the two styles can be fun, but it doesn't really make sense that guns have the option to load magical ammunition and the two (current) bows don't. Would it be that diffi...
4 months ago in Feedback 1 Open

Multiple players use Summon Swarm

I've noticed from playing with other players that if we cast Summon Swarm on an enemy, it cancels out the other player's Summon Swarm. I always assumed this was intentional, but I am curious if it is actually a bug.
3 months ago in Feedback 0 Open

Firearms Attachments

Would it be possible to see weapon attachments implemented in the future such as bayonets and period accurate scopes
5 months ago in Feedback 0 Open

Weird weapon imbalance.

I noticed that for some reason bows and sling bows have a higher base damage than any of the guns. Which considering the material costs involved seem weird as hell. I mean, sling bows have the highest base damage, and you can make ammo for them fr...
5 months ago in Feedback 4 Open

Emergent PvE encounters & ambience is lacking

I am a first time solo player with the recent major update and have been enjoying much of the game. But what I've started to feel more and more now that I'm into tier 3 is how few things happen in the world outside of the player's actions. I've n...
5 months ago in Feedback 0 Open

New Offhand Item Ideas

Just plugging a handful of ideas for new offhand items. Shield: Just a means of blocking with one handed items that usually resort to parrying or something else entirely. Hold offhand button to block; has a more efficient block meter than two hand...
18 days ago in Feedback 0 Open