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Enemy animations and attacks make combat frustrating

The combat by itself is fine and we have a lot of different tools and weapons on how to approach it, but in practice there are some things that make it frustrating to do so and result in an unsatisfying combat experience. Specifically, the enemy m...
9 months ago in Feedback 1 Open

Allow use 2 spell simultaneously- one on tool\weapon and one "passive"

Now allowed one spell effect. i wish re-design this. My vision be a one "active" effect and one "passive" at same time. "Active" - enchant weapons\tools (like hermetic flame or Oberon's gift ) or direct cast (swarm, Fiona's wraith etc) and "passiv...
5 months ago in Feedback 1 Open

Endgame Progression Ideas at the Watch

The Big Excitement of the Watch for me, was seeing other people running around leaning into the MMORPG hub vibe, especially with it just be solo prior for the most part. Taking advantage of that hub and maybe later introducing the next tier hub la...
5 months ago in Feedback 2 Open

Ground Targeting for thrown items and spells

Id like to see a ground targeting reticule and possibly a trajectory marker that moves with you as you prepare to throw something like a grenade or a spell. Possibly also an AOE marker. It can be dificult to detect where these things will land and...
7 months ago in Feedback 0 Open

Charm of the Subterranean vs relevant locations

There are not enough underground/bunker situations to justify Charm of Subterranean. Caves typically have 2-4 enemies, bunkers have around 3 Infestation POIs. There are only 1-2 bunkers per realm, and while there are typically several caves in for...
3 months ago in Feedback 1 Open

Mystic rifles need to be redesigned

Both types of mystic rifles have issues with their designs which makes aiming them all but impossible in first-person mode. The Mystic Bolt-Action rifle has a couple issues, first of which is a terrible sight which can't work with the game's mecha...
5 months ago in Feedback 0 Open

More options to hunt

It would be nice to have more options when hunting.Such as, traps, that would be able to hold an enemy for a time in place, entirely on hold, possibly more than one, that can be thrown/placed with an item in inventory as entering building mode, pl...
5 months ago in Feedback 0 Open

Magic Separated from Tools

I get the idea of binding magic to weapons, but it really makes playing a magickian feel bad. I'd much prefer magic being something that you work towards. Tools could still have their own unique 'enchantments' that cause an affect specific for tha...
8 months ago in Feedback 4 Open

I dislike the spell system

I think a toggle between tools and using spells/enchantments would have worked better than what we have now. Basically use a toggle key and it changes the hotkeys to your spells or back to tools. This would divorce tools from spells and I think th...
9 months ago in Feedback 0 Open

Magickians Cane

As a highly skilled magickian, I feel so downright primitive and lowly casting magic from my pickaxe. Its just not proper. I request a cane, made from the fanciest materials. Mmm yes. I would like its specific skill to be a radial wheel to store s...
9 months ago in Feedback 0 Open