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Double Tap to Dodge

It'd be really nice if keyboard movement controls had a "double tap to dodge" option. Cyberpunk 2077 has it and I've found it to be much easier to use. Thanks!
3 months ago in Feedback 1 Open

umbrella and lantern for fighting

I had the idea that the umbrella could be used as a shield by holding the F key when fighting with a one-handed weapon and the lantern can be used to dazzle enemies or to do an area effect fireblast around the player when used (using the F key).
about 2 months ago in Feedback 0 Open

Suggested tweaks from the first couple hours

I'm only a couple hours in, but I am loving the new update so far. The new progression tree is really great and really clarifies what my next steps should be, the changing of the tutorial reads really well so far. I'm just about to enter my first ...
3 months ago in Feedback 1 Open

List of melee weapons that should be considered

The variety of ranged weapons is wonderful so far, but there aren't many melee options besides a slow maul. Here are some ideas: sabers daggers/dirks cutlasses claymores bayonets These should rival the damage done by same-tier ranged weapons so pl...
about 2 months ago in Feedback 0 Open

spyglass should show bound hearts

I think that the bound hearts that spawn bound should show up when i use my spyglass, ive come across some tangled up spaces where spots are difficult to access where two infestations occurred one on top of the other and i could not find the secon...
about 2 months ago in Feedback 0 Open

Add Target/Enemy Lock option.

Please add an option for target lock in this game. It would be great for controller users and very useful during boss fights. When fighting the boss in Welkins Reach how cool would it have been if we could have locked on the boss while in mid air ...
2 months ago in Feedback 1 Open

Magic Separated from Tools

I get the idea of binding magic to weapons, but it really makes playing a magickian feel bad. I'd much prefer magic being something that you work towards. Tools could still have their own unique 'enchantments' that cause an affect specific for tha...
2 months ago in Feedback 4 Open

Bramble Wall Enchantment Feedback

Greetings Devpeoples, This post is to provide feedback in regards to the late game enchantment Bramble Wall. As of current, this enchantment sees very little use, with the extremely small area, low damage, very late access, and honestly very narro...
2 months ago in Feedback 1 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
2 months ago in Feedback 0 Open

Controller D-Pad Sensitivity Causing Combat Issues

I dont know if this is just a me issue... I use a controller on PC and find that the d-pad selection can lead to difficulty during encounters. For example, I may try to change my weapon by tapping Left D-pad, but I end up in Build mode because it ...
about 1 month ago in Feedback 0 Open