Please add saber swords, bayonets, and cane swords
Not sure why calvary saber swords, machetes, cane swords, and bayonets haven't been added yet, seems like a perfect fit for this game. Please add them in the future.
Currently you can do a Combo with Unarmed by having nothing in your Offhand, very neat!You punch with the main, with the off-hand, and then the main again for a neat combo that does a bit more damage! Very cool! But controls and gameplay wise it i...
I love the Storied Realms bosses, they were all engaging and had unique mechanics. I'd love to see them appear in higher tiers in some way, Vault seems like the easiest answer. This would also allow some of their materials to be available at highe...
Aim in 3rd Person is off after recent update (lever rifle)
Aim in 3rd Person is off after recent update. Only tested with lever rifle. up and to the left of crosshairs. was not like that previously. Noticed it after update after consistently missing shots i would not miss ever. Aim seems to be fine when s...
Now after having nearly 200 hours into the game under my own Steam Account rather than my brothers and having followed the development since EA launch I'll write my own review. This may become a book of its own . First things first i love your gam...
Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Ranged players are at a disadvantage for inventory space due to ammunition taking up inventory slots. If you have several weapon types (e.g. a bow, rifle and shotgun) and elemental and normal ammunition, inventory space gets taken up very quickly....
Alternate Toolbar System - Community Theorycraft Project
Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...