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Difficulty

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Welkins Reach

I really really really enjoyed Welkin's reach. Well done to all involved. It was hard, and so very different, Finding the jump spots, what level, doing the different stuff. It was pretty, a pain in the butt, engaging and so much fun to explore. Th...
12 days ago in Feedback 1 Open

Follower does not obey simple commands

Follower does not follow when commanded. (Was trying to move his heavy inventory to storage). 2) Follower does not "work here" (mining ore).
12 days ago in Bugs 2 Open

Ennemy with horns too strong

The giant ennemy that has horns on it's head, and begin with a hammer in it's hand is way too hard on the second phase. It charges you with running, and he is way to fast to parry almost 80% of the time. Also, at that time, I only have an ornate r...
7 days ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
14 days ago in Feedback 0 Open

Gear score seems extremely misleading

See picture. Not sure how/why Environmental Resistance of 45.5% is worth so many more points in gear score.
9 days ago in Bugs 1 Open

Revamp player position detection on attacks to allow stealth (and better realism/logic)

This suggestion is to completely revamp player position detection when attacking others (animals, hostiles, etc.) The TL;D[n]R version is to remove the telepathic omniscient detection of the player's exact position on an attack and instead have cr...
9 days ago in Feedback 0 Open

Anyone can change the difficulty? It should only be allowed to be changed by host or authorized players

When playing on a friend's realm i was seemingly able to change the difficulty with her knowing. I think you intended this to be only changed by the host, or authorized players or a vote system perhaps.
23 days ago in Feedback 0 Open

Font POI difficulty / visibility

Only playing online, so no comment on offline mode. In Gloriana's Tears, I have been struggling with the POIs with glyphs (as I did before 0.5). Currently the glyphs are too difficult to see. One literally faded in and out of view as I watched it....
10 days ago in Feedback 0 Open

Combat Thoughts

Early game Combat felt great and that was one of the major "Wow Moments" for me when I started playing back on the original release. Melee hits had a fun 'thwack' to it and enemies showed that my effords mattered, they staggered or tripped and hit...
20 days ago in Feedback 1 Open

Nightmare/Champion Ascended Realms

I believe that the difficulty of the Ascended Realms on Champion (160ilvl) and Nightmare (220ilvl) are still balanced around the previous patch where gear could easily get into the 200s. This isn't a problem with the Storied Realms, but particular...
21 days ago in Feedback 0 Open