Request on gear info or icon to be able to distinguish if there's room for infusions
Just requesting there to be a way to distinguish between infusions on gear from crafting and infusions applied with the items and to show whether there is room on gear without needing to check each one individually with a crafted infusion.
For some reason when up close, the beetle pet sinks it's head down clipping into ground.
But as soon as I move, maybe, 20 feet away, it's normal.
I'm not sure if it has anything to do with it's front legs, if it has any? Assuming it does have 6 ...
We really need a Proper Training Dummy, not just the Augment. It needs to show Hits & Crits, head/heart Shots and be pretty much indestructible, though the latter is at the devs discretion. Just like Mr Musks iterative approach, build, test, b...
Thanks for changing the crystal ball to tier 3, but now is tier 2 missing, and there are lots of tiers of augments that are missing. Most have tier 1 and tier 2 or they have tier 1 and tier 3 some have only tier 1.
Hello, For example, you can simply add a floor to an outer wall to get a balcony. |__ | that's very unrealistic. The only solution is: |__ |..| Pillars to the ground on a foundation. Apart from that this looks ugly, maybe, if you build near a clif...
I'd like to suggest that when we mouseover resources like trees, grasses, rocks, stones, ore, etc. we get the name of the resource pop up without having to break/collect it.
Building still needs major work, this is ridiculous
The building system is absolutely still miserable. Please allow us to toggle snap/ free place. Also, please give us half and quarter sized foundations, floors, walls, half and quarter sized stairs and also different perhaps SMALLER variety of stai...
This is a small and foolish request, as this is likely being worked on already. But I, and others, need to make our desire heard. So please bring it back! (And possibly also different Brazier designs for other tilesets, as well.)
Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...